Светлана Прасолова
Материалы для подготовки к IELTS. Тема: Travelling. Книга 4

Travelling

Book 4

BUS Part 1

BUS Part 2

BUS Part 3

BUS Part 4

Bus Part 1

Useful vocab / phrases / lexis / expressions related to

Bus Part 1

Ticket / Pass – Билет / Проездной

Schedule / Timetable – Расписание

Driver – Водитель

Conductor – Кондуктор

Boarding gate / Door – Посадочный выход / Дверь

Platform – Платформа

Bus stop / Bus station – Автобусная остановка / Автовокзал

Seat / Seat number – Место / Номер места

Luggage / Baggage – Багаж

Overhead compartment – Багажная полка (над головой)

Rest stop / Break station – Зона отдыха / Станция для перерыва

Route / Line – Маршрут / Линия

Destination – Пункт назначения

Fare / Ticket price – Стоимость проезда / Цена билета

Comfort / Reclining seats – Комфорт / Откидывающиеся сиденья

AC (Air Conditioning) – Кондиционер

Wi-Fi / Internet access – Wi-Fi / Доступ в Интернет

Restroom / Lavatory – Туалет

Emergency exit – Аварийный выход

Safety procedures – Правила безопасности

Read the story and answer the QS:

Marcus and Elara

In the year 8956, Earth had long since become a distant memory, replaced by countless new worlds teeming with life and wonder. Among the countless travelers exploring these celestial frontiers were Marcus and Elara, a married couple who relished the thrill of discovery. Yet, as they journeyed through the multiverse of planets and space stations, their minds often wandered back to Earth’s bygone days—an era of simpler travel and tangible experiences.

Their latest adventure took them aboard the Galaxplorer Express, a starship that traveled swiftly between the neon-lit hub of NeoCity Prime and the lush, floating gardens of Gaia-7. Before boarding, they passed through the boarding gate, where their ticket—a holographic pass stored in their neural implants—was scanned by the conductor-like AI. Gone were physical tickets; now, access was seamless and digital, a far cry from the old days when travelers had to buy paper tickets at the station.

As they approached the platform—a sleek, luminous deck designed for zero-gravity transitions—they checked their schedule displayed on their HUD (heads-up display), which indicated their departure time and expected arrival at Gaia-7. Their luggage, consisting of compact, biodegradable containers, was stowed in the overhead compartment once they found their seat—seat number 7B, which reclined with automated comfort features, including adjustable reclining seats and built-in air conditioning (AC) for a smooth ride.

Looking out the panoramic viewport, Marcus reminisced about the bus stops and bus stations from the 21st century Earth—places filled with hustle, bustle, and the smell of freshly brewed coffee. Now, their rest stop was a floating break station orbiting a star, offering a space to relax, access Wi-Fi for quick updates, and take a moment in the lavatory, which had become a luxurious, eco-friendly pod.

The route of their journey was no longer a fixed path but an algorithmically optimized line that changed in real-time to avoid cosmic debris or meteor showers. Their fare, a modest amount by current standards, covered not just the passage but also safety procedures—an important reminder during earlier centuries when travel meant risks like mechanical failure or illness.

During the trip, a gentle emergency exit opened on the side of the vessel, a reminder of the importance of safety procedures in space travel. The driver—more accurately, the AI navigation system—guided them smoothly along the route, adjusting the trajectory for comfort and efficiency, much as a conductor had once monitored a train. The comfort of the starship’s reclining seats and the ambient AC made the journey feel like a luxury lounge rather than a mere transportation.

While the future’s travel technology was astonishing, Elara often reflected on the old trends—the human touch, the physicality of buying a ticket at a station, the chance encounters with fellow travelers at a crowded bus stop, or the thrill of waiting at the boarding gate to step into a vehicle. Those moments, she thought, embodied a sense of anticipation that no virtual reality could replace.

Marcus nodded, smiling. “Remember when we used to carry luggage through busy stations, and the conductor actually handed us a paper ticket? How about those long rest stops where we’d grab a snack and chat with strangers?”

Elara responded softly, “Now, it’s all digital, instantaneous. But I miss the hum of the train, the feeling of real metal beneath my hands. Still, I adore how far we’ve come—these worlds, these journeys, a mix of old charm and new marvels.”

As their destination drew nearer, both looked out at the glittering surface of Gaia-7, marveling at how travel, like everything else, had transformed yet retained echoes of its past. In this distant future, they found comfort in the harmony between nostalgia and innovation, understanding that no matter how advanced technology became, the essence of adventure remained the same—to explore, to connect, and to remember the journey itself.

Listen what you've read.

https://disk.yandex.ru/d/Y4TeZ4zVkCifXw

QS:

1. How do you think the transition from physical travel methods to digital experiences impacts our sense of adventure and exploration?

2. In what ways do you believe nostalgia for past travel experiences influences our perception of modern technology in transportation?

3. Considering Elara’s longing for the human touch in travel, how important do you think personal interactions are during journeys? Do you feel they enhance or detract from the travel experience?

4. The narrative highlights advancements in safety procedures for space travel. How does this compare with historical concerns about safety during earlier forms of transportation?

5. Do you think that increased comfort (like reclining seats and ambient AC) can diminish the authenticity of the travel experience? Why or why not?

6. What are your thoughts on algorithmically optimized travel routes? Do you think this enhances or limits spontaneity during journeys?

7. The story suggests that the essence of adventure remains unchanged despite technological advancements. What do you believe constitutes the essence of adventure, both in past and future contexts?

8. Given that their luggage is now made from biodegradable materials, how significant do you think sustainability is becoming in future travel technologies?

9. How might these advanced forms of transportation influence cultural exchanges between different worlds, as opposed to traditional methods like buses or trains on Earth?

10. If given a choice between traveling with modern technology (like starships) versus traditional means (like trains or buses), which would you choose and why? What factors influence your decision?

Bus Part 2

Useful vocab / phrases / lexis / expressions related to

Bus Part 2

May I see your ticket / Pass?

Конец ознакомительного фрагмента.

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