   AI-.  2
 


   AI-  AI-:  ,     , ,   Final QC.    Project Bible,   continuity, Shot List, Storyboard, JSON, , ,  , multi-shot   production workflows.     AI-         .   87   Production Toolkit        .





 

   AI-.  2




   AI-

 2

 

   Production Toolkit

   AI-  AI-.     , Reels, fashion, music video, ,    .      ;       .






  


:  .    AI-.  2.

   Production Toolkit.  11  2026 .

      Production Toolkit.  production blueprints          ,     .






  



    :   ,    .      .        shot list, storyboard   ;   ,    look.

    :  ? Project Bible ? references ? beats ? shots ?    ?  ?    ?   .              Production Toolkit.

     . Shot Spec  ; Take  ; Asset   immutable Version   . Partial JSON            production compile. Provider/API payload     .

    continuity, JSON   .      , fashion   .     Case / Project IDs;          .

     model/version/mode   .          .  ,         ;  output    .

  visual  audio    .   production blueprints     .









   (#front_howto)

 1  AI  (#chapter_C01)

 2    (#chapter_C02)

 3      (#chapter_C03)

 4 GPT   AI  (#chapter_C04)

 5   (#chapter_C05)

 6   (#chapter_C06)

 7     (#chapter_C07)

 8 ,   continuity (#chapter_C08)

 9    (#chapter_C09)

 10   - (#chapter_C10)

 11   - (#chapter_C11)

 12     (#chapter_C12)

 13    Beat Sheet (#chapter_C13)

 14 Shot List (#chapter_C14)

 15  AI  (#chapter_C15)

 16 Multi Shot        (#litres_trial_promo)

 17   (#litres_trial_promo)

 18  JSON   (#litres_trial_promo)

 19 Shot JSON (#litres_trial_promo)

 20 Scene JSON (#litres_trial_promo)

 21 Episode JSON (#litres_trial_promo)

 22   GPT  JSON (#litres_trial_promo)

 23       (#litres_trial_promo)

 24   (#litres_trial_promo)

 25 Prompt hierarchy (#litres_trial_promo)

 26 Model specific prompting (#litres_trial_promo)

 27    (#litres_trial_promo)

 28    (#litres_trial_promo)

 29  (#litres_trial_promo)

 30 Blocking (#litres_trial_promo)

 31     (#litres_trial_promo)

 32  cinematic look (#litres_trial_promo)

 33    (#litres_trial_promo)

 34   AI  (#litres_trial_promo)

 35  (#litres_trial_promo)

 36 Lip sync (#litres_trial_promo)

 37     (#litres_trial_promo)

 38     (#litres_trial_promo)

 39   (#litres_trial_promo)

 40 Start End Frame (#litres_trial_promo)

 41 Match Cut (#litres_trial_promo)

 42    (#litres_trial_promo)

 43     (#litres_trial_promo)

 44      (#litres_trial_promo)

 45      (#litres_trial_promo)

 46 Character Bible  (#litres_trial_promo)

 47 Location Bible  (#litres_trial_promo)

 48 Episode Bible (#litres_trial_promo)

 49 Continuity Sheet (#litres_trial_promo)

 50    (#litres_trial_promo)

 51    (#litres_trial_promo)

 52        (#litres_trial_promo)

 53        (#litres_trial_promo)

 54   (#litres_trial_promo)

 55   (#litres_trial_promo)

 56  (#litres_trial_promo)

 57 J Cut  L Cut (#litres_trial_promo)

 58   AI   (#litres_trial_promo)

 59     (#litres_trial_promo)

 60 Normalize Match Look (#litres_trial_promo)

 61   AI  (#litres_trial_promo)

 62 Grain glow halation  texture (#litres_trial_promo)

 63    (#litres_trial_promo)

 64 Native Audio   (#litres_trial_promo)

 65  continuity (#litres_trial_promo)

 66     (#litres_trial_promo)

 67  workflow Seedance 2.5 (#litres_trial_promo)

 68  workflow Wan 3.0 (#litres_trial_promo)

 69  workflow Kling 4.0 (#litres_trial_promo)

 70  workflow MiniMax H3 (#litres_trial_promo)

 71  workflow (#litres_trial_promo)

 72   (#litres_trial_promo)

 73   (#litres_trial_promo)

 74 Fashion Film (#litres_trial_promo)

 75 Music Video (#litres_trial_promo)

 76 Action Scene (#litres_trial_promo)

 77 Horror  Suspense (#litres_trial_promo)

 78 Cinematic Reel (#litres_trial_promo)

 79   (#litres_trial_promo)

 80     (#litres_trial_promo)

 81    (#litres_trial_promo)

 82    (#litres_trial_promo)

 83   (#litres_trial_promo)

 84 Naming convention (#litres_trial_promo)

 85 Version Control (#litres_trial_promo)

 86 Production Checklist (#litres_trial_promo)

 87 Final QC (#litres_trial_promo)

Toolkit Intro   Production Toolkit (#litres_trial_promo)

Toolkit A Master Prompt  GPT  (#litres_trial_promo)

Toolkit B Character Bible Template (#litres_trial_promo)

Toolkit C Location Bible Template (#litres_trial_promo)

Toolkit D Project Bible Template (#litres_trial_promo)

Toolkit E Shot List Template (#litres_trial_promo)

Toolkit F Storyboard Template (#litres_trial_promo)

Toolkit G Universal Shot JSON (#litres_trial_promo)

Toolkit H Scene JSON (#litres_trial_promo)

Toolkit I Episode JSON (#litres_trial_promo)

Toolkit J Continuity Sheet (#litres_trial_promo)

Toolkit K Camera Dictionary (#litres_trial_promo)

Toolkit L Lighting Dictionary (#litres_trial_promo)

Toolkit M Transition Dictionary (#litres_trial_promo)

Toolkit N Emotion Performance Dictionary (#litres_trial_promo)

Toolkit O Prompt Template Wan 3.0 (#litres_trial_promo)

Toolkit P Prompt Template Seedance 2.5 (#litres_trial_promo)

Toolkit Q Prompt Template Kling 3.0 (#litres_trial_promo)

Toolkit R Prompt Template MiniMax H3 (#litres_trial_promo)

Toolkit S 30   GPT AI  (#litres_trial_promo)

Toolkit T Final Production Checklist (#litres_trial_promo)

 (#litres_trial_promo)

  (#litres_trial_promo)




 1   AI   2026







 1  AI 



AI-       .    model / mode / interface   , multi-shot, native audio,   editing.    route,       .           .

AI-   ,     .  ,      ;      ;  ;    ;  , , ,   ;     .     ,    .

    ,      ,       ,    AI-          .       : Project Bible, , , JSON,  , , ,   .

      :



AI-    ,   ,     .





1.1     



          8  2026 .        , multimodal reference  editing;    . , Kling VIDEO 3.0   ,   ,  multi-shot     .      ,      .




      


       .    Seedance 2.5  31  2026   30 s  multi-round extension [1]. Model Studio guide Wan 3.0,  28 ,   30 s [2]. Guide Kling VIDEO 3.0 Multi-Shot   315 s [3]. MiniMax-H3  API docs  415 s, integer values [4].    routes,      .        ,     .

       .      ,      ,  ,  ,   - .    ,      .




   


    .  Seedance 2.5   30 images, 10 videos, 10 audio per pass [1];       API schema   . MiniMax H3 API  first/last  reference entry [4]. Wan 3.0 Model Studio  T2V, first-frame, first/last-frame  multimodal reference; first/last mode    reference_audio [2]. Kling  Element references  subject consistency [3].    ,   pack.

   .      .    :    ,   ,   ;      ;     ;  ,    .         .




   


Multi-shot     output; one-take   . Kling VIDEO 3.0  Auto  Custom Multi-Shot [3]; Seedance 2.5     timestamp control [1]. Wan 3.0 guide  single/multi-shot storytelling    [2].  video file    shots: clip/container      .        .

    :       .     , ,  -    .     -  ,          .




   


Native audio     route. Seedance 2.5   joint audio-video architecture [1], Wan 3.0 guide  dialogue / BGM / SFX [2], MiniMax H3 research announcement  native stereo [5].     dialogue / music / effects stems. Voice identity,    lip-sync   C3537; source audio   mix   C6366.

    .     ,      ,        , ,  ,     .




  


       . Seedance 2.5 announcement  timestamp editing, green-screen, camera perspective  reference-based edits [1]. Wan 3.0 guide  instruction/reference editing  extension [2].       ,      . Capability map C02  announcement,  interface  actual test.




   ,    


      .        shot list.      .       ,    ,      . DaVinci Resolve  ,  ,   .  AI-      : -             .

       scope.      test,  continuity    . Exact provider / product / model / mode / interface / region  date   C02; route , production intent .




1.2        



  .   ,  ,   .         .       ,       .

 :   ,       ,       ,    .       ,    . , ,   .      :   ,    ,          .

        :

       ;

        ;

     ;

         ;

  ,          ;

 ,         .

     ,   .    ,       .




 ,     


1. .     , ,      .

2.   .     , , , ,   ,       .

3.  .               .

4.   .  ,    : -  ,  ,  , ,   .

5. Continuity.   , , , , , ,      .

        .    ,   ,      :      ,          .  AI-        .

 :     start/reference materials     .       ,  settings   inputs.         ;   short prompt   .




1.3  frame,  clip   



 frame   . Clip     ,       shots. Shot    .   ,         .   still   clip     .






 narrative-   , ,    .    ,      . , fashion,         ,   ;        .

     beats. Beat     ,      .   .  .  . ,  - .  beat     .     ,    ,     ,   .




     


:    ,  ,   ,  .

  :     ,     ,   ,   .    ,     .

 :

        ;

          ;

     ,    ;

 insert      ;        ,      ;

     ,    ,    ;

        .

      . , ,     ,    .




1.4    AI 



  ,      .  ,     ,     . AI- ,   ,        .




  


  , ,  ,    .       :  ,  ,  ,  ,  .     ,   ,    .




  


AI- ,     ,     ,           .      , Multi-Shot       .     ,    .




   


     .   ,  ,    , , ,   ,     .    .    :      ,   ,      .




  


 ,     ,   ,         .  AI-   :       ,    ,    .    continuity sheet        .




  


  ,  , , ,   .       .  push-in  ,       .     ,        .           .




  


   , , ,     .      .       key light   ,   ,       .          ,     look.




   


    .      .    : Image 1    ; Image 2  ; Image 3   ; Video 1  ; Audio 1  ;         Image 1.      .

Image / Video / Audio 1     ,  Reference IDs.      REF  authority binding  actual AS/VER; compiler       route.  provider label    ID.







AI-  , , ,     .  ,    ,    ,      .       .     ,       .




 


 , , ,  , ,          .    Reels  ,      .       16:9,    9:16  .     .




 


      -. AI-  , , , ,   ,    , , ,   ,  ,      .  ,     ,      .




1.5   storyboard  



    :  ?  ? storyboard ?  ? .        ,         .

1.   .  , , ,  ,     .    ,     .

2.    .  , ,     .       ,     .

3.   beat sheet.    .  beat    ,     .

4. Project Bible.   : ,  , , , , , , ,   .           .

5. Reference pack.    ,    .    ,   .   .

6. Shot list  storyboard  C1415. Shot list  , whole-frame timing, , camera/light/audio  refs. Storyboard  Start state ? Action ? End state,      shot;      .

7.  . ,    ,     ,   start/end frame,  motion reference,   Multi-Shot.    ,    .

8.  .   :  ,  , ,  ,   .  inputs/settings  .      actual ;        .

9.   .  ,           .    ,        .

10.   finishing.    temp dialogue /  cues  .  picture lock   , sync feasibility, graphics/VFX needs  color management.  lock   conform, mix, color/graphics polish  export QC.       reopen lock.

  .   ,    insert.      storyboard.       .   ,         .




     


    15 :     ,        .

      production action phases:  , ,  . Dramatic beats  C13 ,         ;    beats   .

 Reference pack   ,  ,  ,    .

 Storyboard  - ,       hero shot.

          .     .

       ,     ,    .

      ,     , , ,     .          .




1.6       



        ,        .   ,      ,        .   ,   , , ,   .









  


      ;

     beat sheet  shot list;

    , ,   ;

       ;

      ;

   ,    ;

   continuity-     ;

   ,    .




    


     ;

 ,        ;

      ,      ;

      ;

  , , ,    ;

  ,       .

   ,   ,        .     ,    ,        .     ,        .      ,      AI.




1.7        



 still  .     :  , , ,   .  narrative-     , ,   .       ,        .

 still  ,     ,       .   clip,  shots  . Stop-frame review   ,    playback   .




   


    .           .          .    ,        . AI-      ,     ,      .

    :

      ;

    ;

 ,     match cut;

        ;

     ;

     ;

      .




    


1. .      ?   ,   ,   ?

2. .   , ,      ?

3. .     : , , ,   ?

4. Continuity.   , , ,    ?

5. .   ,      ,     ?

     ,     .      mood shot, ,    .       .




1.8    AI 



1.   .           .     ,    ,   .

2.    .   ,     .      beat sheet:  , ,    .

3.      .        , , ,   .           .

4.    .         , ,   .        .

5.   .             ,      .        .

6.  continuity.      ,   , , ,     .    continuity sheet     .

7.      .     :    ,   ,  ,   .    ,        .

8.   .  ,  ,            .      .

9.   Multi-Shot  .     ,   ,  ,      .        ,   .

10.    -     .   edit, mask, segment regeneration  cutaway,    .    ,     ;    ,   .

11.     .        ,   .          .

12.   . Display filename   IDs  lineage. ,   PRJ_INTRO  SC_INTRO_01, SH_INTRO_01, TK_INTRO_01, AS_INTRO_VIDEO_01  VER_INTRO_VIDEO_01_001.   namespace,     Take.  grammar / manifest  C8485; spec_version    media revision.

13.     .       .       ,          .

14.    .  ,     ,     .     ,     .

15.    .         .    ,   ,           .




     


     ,    .

        .

  ,     .

   ,     .

          .

       .

       .

  ,       .

       .




 


AI-       .         .     ,    ,      ,         , , ,   .

 routes   , references, audio, extension  editing.  output     .      pass,     ,     .

         :  , Project Bible,    ,  , storyboard, shot list, JSON,  ,  , ,   .

  :



 ? project intent / references ? beats  action phases ? shot list / storyboard ?  route ?  /  ?  / conform ? finishing / delivery. Continuity, performance,           .





 


      1530      .

1. .  :  ,      .

2.  narrative-   :  , , ,  .  fashion / music / product    ,   .

3.        planned shots.    whole-frame duration  24/1;     runtime.   ,  production .

4. Reference pack.     , , ,   .

5.  . ,         .

6.  .        ,     .

    .    ,     .   -    ,   beats   .




   


[1] ByteDance Seed. One-take Creation, Flexible Referencing: Introducing Seedance 2.5. Announcement 31 July 2026; 30 s, references, editing. https://seed.bytedance.com/en/blog/one-take-creation-flexible-referencing-introducing-seedance-2-5

[2] Alibaba Cloud Model Studio. Wan 3.0 Video Generation. Updated 28 September 2026; model / task combinations, duration and editing. https://www.alibabacloud.com/help/en/model-studio/wan3-video-generation-guide

[3] Kling. VIDEO 3.0 Multi-Shot guide; Custom / Auto, subject references and 315 s. https://kling.ai/blog/kling-video-3-multi-shot-guide

[4] MiniMax API. Video Generation: MiniMax-H3 model specs and separate first/last / reference entry. https://platform.minimax.io/docs/guides/video-generation

[5] MiniMax Research. MiniMax H3: An Open Model Breaking the Boundaries Between Tasks and Modalities. 31 July 2026; native stereo and multimodal context. https://www.minimax.io/blog/minimax-h3

Model-specific details  C02 / C6771; ,   continuity  actual media.

  8  2026 . Announcement date, document update date  actual test date ;    22     .  / account / current UI  output quality  .




 2   



      . ,       ,      .            .         lip-sync .        ?,        ?

       Wan 3.0, Seedance 2.5, Kling VIDEO 3.0 / 3.0 Omni  MiniMax H3.   : 8  2026 .       :    Kling     route 3.0. Announcement,  ,     actual       .

   :



      ,        .  ,         .





2.1   



 provider, product, model, mode, interface  region. H3   MiniMax; Hailuo   . Motion Control   route Kling. Provider model ID,  wan3.0-video,   Project, Shot  Asset ID.         payload,    .




   





  evidence: source URL / date / claim; access check exact interface / region; actual test inputs / settings / media / verdict.     documentary map,    .       account availability  .






  


  : ,  ,  start/end,     .

   : , , , , ,   .

  :  ,  ,     .

          .

  :  ,  ,     .

  :           .

 :   ,     continuity  .




    


        .          ;          ;     motion reference;       ;       .     .        .




2.2   



        route.    actual access   benchmark     . ,         .  scope     ;    media.




  










  










,   







 :         .      .   , ,   ,  ,              .




2.3 Wan 3.0:   



Wan 3.0     All-in-One ,   , , , ,    ,          .     wan3.0-video    2  30 , 30   , 480P/720P/1080P,  ,   ,    ,   .

Project timebase   24/1;  Wan output 30 fps   actual source metadata. Conform  24/1    resampling  retime:  reinterpretation  wall-clock duration  sync. Generated duration, planned duration  edit runtime ; AS/VER derivative  transform  lineage.

         model ID.        . ,  first/last frame   reference image/video/audio   .      ,      .




  Wan 3.0










  Wan 3.0


    30    ,    .

    reference pack: , ,  ,   .

   : ,  ,  ,  .

   ,       .

          230 .




 


Wan 3.0       -,      brief       .       :    ,   ,    ,      .               .




   


     ,      .  : , , .

 First/last frame          .    .

      drift ,    .

      ,   ;     .

  model ID, API-        .




 


1.  . T2V, first frame, start/end, reference, edit  extension.     .

2.   . Image 1  ; Image 2  ; Video 1  ; Audio 1  .

3.  .  multi-shot         .

4.   .    ,       .

5.  edit   .    scope;   , sync  timing.        .




2.4 Seedance 2.5:     reference pack



 ByteDance  31  2026    30 s joint audio-video  pass,  shots, multi-round extension   30 images / 10 videos / 10 audio.  one-take creation      : output   shots    one-take   .

       .       :  , , , ,     . Seedance 2.5  ,             .




  Seedance 2.5










  Seedance 2.5


    , ,       .

     30     ,    .

      ,    .

     ,    .

     ,   , ,     .




 


Seedance 2.5       : ,  ,  ,   ,    .   ,  reference pack    production bible,     . Timestamp-level editing         .




   


 ByteDance  ,            .

  reference pack   .  ,       .

      drift.   extension  continuity review.

      ,     .     beats.

   API   coming soon   .     API  8 :  endpoint, account     .




  reference pack  Seedance










2.5 Kling VIDEO 3.0  3.0 Omni:   



 Kling 3.0   . VIDEO 3.0   prompt-led :   , , ,    . VIDEO 3.0 Omni   reference-driven : , , ,     ,      .

    , multi-shot    15 .          .       ,  VIDEO 3.0.      ,   ,  VIDEO 3.0 Omni.




Kling VIDEO 3.0:  










Custom Multi-Shot   


Custom Multi-Shot:  shot descriptions  duration, framing, viewpoint, action  camera.   VIDEO 3.0 Multi-Shot guide  28 July 2026   6 shots  Auto  Custom;  8 October 2026.        ;    account access   exact UI.









Kling VIDEO 3.0 Omni:  










  VIDEO 3.0


    ,     shot list.

         .

      ,        .

    coverage: ,  , , .




  VIDEO 3.0 Omni


      , , ,   .

  multi-angle reference   .

            .

 Reference pack    .




   


  15       ,       .

 Custom Multi-Shot      ;     intent,     output. ,   editability   .

 Element consistency        .

 Motion Control       ;       .

      , ,      .




2.6 MiniMax H3  Hailuo:  



MiniMax H3  ,  Hailuo   ,       .   :    API    Hailuo     . H3  , ,      ,   15   768P  2K    .

  H3       ,     .     :     Video 1,   Image 2    Audio 3. API    ,     ,      .




  MiniMax H3










H3-Context-IR


H3-Context-IR   async endpoint  . API  enhanced prompt  content.prompt,      canonical Production JSON.  provider output:       adapter input,     Shot Spec, IDs, continuity   production intent.




  H3


      , ,   ,    .

  V2V motion transfer,      .

  regeneration 768P ? 2K      base video.  media revision    AS/VER  lineage;     Asset Version   Shot Spec.

    , e-commerce, ,    ,     .

   API-    reference_image, reference_video  reference_audio.




 


H3    ,      ,   :       ,     ,     .     multi-shot modeling     ,  V2V motion transfer        performance-driven .




   


    ;       .

   API guide   shot-by-shot card contract.   Hailuo / API route ,       pass.

         .

 Generalized editing    ;  ,     .

 Regeneration  API       768P-  2K,       .




Hailuo 2.3    


  Hailuo 2.3  28  2025    ,   .     ,      H3.        .




2.7    



  ,      .   ,     :  ,  ,       .    ,       .




Wan 2.2 S2V: ,   performance  


wan2.2-s2v     audio  speech / singing / performance,  ,     .  Model Studio route   China (Beijing); audio  20 s, output 480P / 720P.      audio-driven ,          .

  : , ,  ,  ,  .

      :  multi-shot,     .




Kling VIDEO 3.0 Motion Control:  


Kling VIDEO 3.0 Motion Control  character image  driving video; guide  motion  . Element Binding   facial reference,   lock ,   .     frame     performers.   route  orientation.

  : ,  ,  performance,    .

 :  ,       ;    .




HeyGen Avatar V:   


HeyGen Avatar V  video-based Looks  ; photo-based   / non-human Looks   guide  Avatar IV.  Video Agent  output  3 min    route,   . Voice cloning    identity / voice    C37.    output  playback.

  : presenter video,  , , ,      .

     :      ,     .




Runway Aleph 2.0:    


Runway Edit Studio  Aleph 2.0   raw  generated footage, single / multi-shot  30 s   guide.  product / character / background / light edits.      :  edit   pixel-identical .

  :   , relight, background replacement, cleanup, VFX    .

 :       ,      .









2.8  :   



     ,   .       ,     .     ,       .

      routing,     : , Reels, fashion, music video, narrative  .          superiority .









 :   


      .     ,    ,        .    .    ,   .

1.  .     ;      .

2. .     ,     .

3. .   ,  ,      .

4. . , , ,             .




Native audio:   


            .

           .

      .

    ,       .

           .

     ,     .




2.9   



1.  .    , ,  ,     ?

2.    .   : , , , ,    ?

3.   .  ,  ,      ?

4.  .  5, 15  30 ?      ?

5.    .         ?    ?

6.      .     ,   ,     .

7.   .     ,       .

8.   .   ,  ,      .




  










2.10     



 CASE_WATCH_ROUTE:  , planned edit 15 s = 360 frames  project 24/1.     ,     ,  ,  ,   .       ,   . Geometry     reference  .      :      audio asset.  ;     .




 Wan 3.0


Wan route: REF bindings  , , camera video   audio    Image / Video / Audio slots.     shot intervals  15 s edit. First/last mode    reference audio. Edit           ;     .




 Seedance 2.5


Seedance route: multi-angle , , , , motion  audio   . Planned edit  15 s / 360 frames,   1520 s. Timestamp / perspective editing      route. 30 s    brief   spec_version   timing,     .




 Kling VIDEO 3.0 / Omni


Kling route: SH_WATCH_ROUTE_01 [0,96)  , 4 s; SH_WATCH_ROUTE_02 [96,168)  , 3 s; SH_WATCH_ROUTE_03 [168,264)    , 4 s; SH_WATCH_ROUTE_04 [264,360)  packshot, 4 s.    SC_WATCH_ROUTE_ELEVATOR  PRJ_WATCH_ROUTE. Custom Multi-Shot  intent; Omni / Elements   identity  . Motion Control    ,   lock    facial binding.




 MiniMax H3


H3 route:   15 s    scene intent; product / character images, camera video  audio    .   refs     .  768P ? 2K regeneration     base video; derivative AS/VER  lineage.   ,      2K .




  


       ,  packshot  .

        ;    ,        brief.

          .

             .

          .

     ,     .        ,        .

   half-open  24/1,  0.  edit 360 frames. Source handles  generated runtime  :  max-15-s route   15 s core  handles    15 s pass.   AUD line intent   ; AS/VER binding  observed continuity    actual media.




2.11      


1.    .        .        .

2.        .   Hailuo, Kling        API   .

3.  reference-to-video  video editing.     ; edit     .

4.  video reference  motion capture.      ,      .

5.  native audio  .    ,  , ,       .

6.   .    .      ,   .

7.   start/end  continuation.      ; extension        .

8.  multi-character   .     , ,      .

9.      .     ,      .

10.    .    . , ,        .




2.12     


    ,     ,     .      .









 


    : Wan   inputs / edit / extension; Seedance   references  timestamp workflows; Kling  Custom shot intent  Element routes; H3  multimodal context  native stereo.         ,    benchmark.     route  .

 routes   :  audio-driven Wan S2V, single-performer Kling Motion Control, presenter route HeyGen  existing-footage edit Runway.      ;     inputs,   media.

  :



 ?   ?   ?   ?   ?  ?  .





 


    1530       .

1.  .  :         .

2.  .   ,   .

3.  . , , , , , start/end   .

4.   .   ;    ,    .

5.       exact route. , 3 s     MiniMax-H3,   integer duration 415 s.       ;    usable edit.

6.  handoff.      edit, lip-sync, avatar, ,   .

7.  .  , , , , , seed      .




   


1 / 2 / 3. Alibaba Cloud Model Studio  Wan 3.0 Video Generation, updated 28 September 2026 https://www.alibabacloud.com/help/en/model-studio/wan3-video-generation-guide

 scope 13:  guide;    .

Model IDs  guide  provider identifiers,  entity namespaces .

4. ByteDance Seed  Seedance 2.5 announcement, 31 July 2026 https://seed.bytedance.com/en/blog/one-take-creation-flexible-referencing-introducing-seedance-2-5

5. Kling  VIDEO 3.0 Model User Guide https://kling.ai/quickstart/klingai-video-3-model-user-guide

6. Kling  VIDEO 3.0 Omni Model User Guide https://kling.ai/quickstart/klingai-video-3-omni-model-user-guide

7 / 8. Kling  VIDEO 3.0 Multi-Shot Guide https://kling.ai/blog/kling-video-3-multi-shot-guide

Scope 78: Auto / Custom Multi-Shot; route-specific ,   .

9. Kling  Motion Control User Guide, 5 March 2026 https://kling.ai/quickstart/motion-control-user-guide

10. MiniMax Research  MiniMax H3, 31 July 2026 https://www.minimax.io/blog/minimax-h3

11. MiniMax API  Video Generation; H3 / H3 Max / Context-IR / Regeneration https://platform.minimax.io/docs/guides/video-generation

12. Alibaba Cloud Model Studio  Wan S2V API https://www.alibabacloud.com/help/en/model-studio/wan-s2v-api

13. HeyGen  Avatar V https://help.heygen.com/en/articles/14602974-avatar-v-is-now-available-on-heygen

14 / 15. Runway  Creating with Edit Studio https://help.runwayml.com/hc/en-us/articles/51683104370451-Creating-with-Edit-Studio

: Hailuo 2.3 official announcement, 28 October 2025. https://www.minimax.io/news/minimax-hailuo-23

  8  2026 . Documentary claims   account / region / UI check   media tests.  ,  lip-sync,  identity / motion      evidence.




 2 







 3     



   :    ,        .     ,    ;     ,    .   ,    ,     .

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   , , ,       .     .   ,  ,    ,        .






         CASE_COFFEE.   ,        .          .             .        :  ?    ,      .    ;         .




3.1 



      :     - .   ,    ,       .  fashion,           :  ,  ,     .

    :



  +    +   ,        .


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:     , ,  ,   . ,    ,     .    ,   .




3.2 



   ,     .    .    , , ,   .      :     ,    .

     ,    .   ,    ,     .        :    ,   ?;   ,     ;        .




   







      .      ,       .    ,  ,  ,    ,     .




   


    .    .      ,     .     ,        .    ,    .     ,         ,     .

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3.3 



    .         .     ,  , ,    ,   ,   .

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    .        .     ,     ,     .




3.4 



     ,    .    ,   .        .          ,     ;     .

       :  , , .         .      .     ,       .       90- ,    ;        .




 










  


     .     .         .      .        .

1.  .   ,    .

2.   .    ,   .

3.   .     .

4.    .     .

5.    .   ,    .

    ,    :   ,   ,  ,      .  ,     .   ,    .




3.5 



     .        .         ,    .        .        ,      .

      .  ,     .       .      ,    ,   ,    .




  










  


   ,   .    ,   .    ,      .    ,   .        .

 AI-      .    ,  ,       .   ,           drift     .




    


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          .       :  , ,       .     ,    .

 ,       .  product reveal ,         ;          .   ,    .




3.6  



      .      ,     .    ,        .    , ,   .




,    










  


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3.7 



  ,      ,    .     .             . ,            .

           .        .  90-     :  ,     .   ;      ,       .




  










    


     :  ;    ;   ;  ;  ;   .     .      ,  ,    .

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      .

          ,       .

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3.8  



           .   ,     . Moodboard       .   :           .

 :



   X    Y.      ,    A.      B.


      :            .     ,  ,   ,      .    ,   ,  ,   ,       .




    










  


 storyboard    ,      .   :          .









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AI-       ,  ,     .    ,       .      , ,  ,   ,      .




3.9  



    ,      .     .   . ,        .     ,  ,      , ,    .

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          .    ,   ,      .      . , ,    ,    .        .




   


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3.10      15 / 30 / 60 / 90 



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  15 


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  30 


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  60 


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 :  ,    ,   ,    .

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  90 


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     :   ,  , , product reveal.       ,    ,        .       ,      .

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 , storyboard     .     ,     .       ,      .









    storyboard


1. .    ,   ?

2. .  ,    ?

3. .        ?

4. .        ?

5. .  ,      ?

6. .      ,    ?

7.  .        ?

8. .        ?

9. .     ,   ?

10. .    , ,   continuity  ?

 :       - ,   .        . ,        .    ,        .




 


  ,     .   ,  :

1.  .  :  , , .

2.    .    ,       .

3.  . ,  , , , .

4.    .  ,  ,  ,   .

5.   .       ?

6.  .   ,   ?

7.   .         ?

8.    . ,  ,  ,  .

9.   .      15, 30, 60  90 .

 product reveal, fashion        :   ?   ?  ?  ?  .   15, 30, 60  90 ;         .

10.   .   ,  ,      .

      .   ,     , storyboard  ,   ,     .             .




 


 ,  .       .          . ,       .        .      .  ,    .



       ,   storyboard.    ,    ,  ,       .





 4 GPT   AI 





GPT   AI-  ,    .         .     ;   shot list; shot list  storyboard specification;     ;        .

 GPT    .      ,             .  AI-    ,   ,         .

  :



GPT      .    , ,          .





  GPT  







      ,      .  GPT  ,    ,     .     ,       .

  :       . Project / Character / Location rules   C0508, reference authority  C0912, beats / shot list / storyboard / timing  C1317, Production JSON  C1822.      ,      .




4.1    GPT  



      .     ,   ,     . GPT      ,       :   ,  , storyboard, , continuity review  .




   










   


  :    ,   .

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  : , , , , ,  .

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  :  ,  ,   ,  .

  : , JSON, Markdown,     .




 


1. . GPT    ,      ,     .

2. . GPT  ,   shot plan,           .

3. .   GPT          .

     ,    .      GPT.      ,       .




  


    AI-.    : [   ]. : [ /  / shot list /  / ].    : [].  : []. : [, , ,  , ].  : [    ].     .   ,    5 ,     .     .




 GPT    







      . GPT    ,     ,      .      .




4.2 System  Context  Task  Constraints  Output



       .         . ,        ,     ,       .









System    


     ,    API message roles.  SYSTEM  user prompt         .  API     : , developer instructions   user input.         ,    .

SYSTEM    AI-  script supervisor.          .   .       PROPOSAL.     .  , ,    continuity.   ,   ,    .          .




Context   


         .   ,   .        : concept, script, cast, locations, references, continuity locks.  GPT     .

CONTEXT <concept> :   ,    . : ...  :      . </concept>  <script> [ ] </script>  <locks> :  ,  ,  . :  ,   .       . </locks>

   CASE_ASSISTANT_CORRIDOR,       CASE_COFFEE  C03.         .   20 / 30 / 15 s     ,      shot list.




Task   


      : , , , , , .      ,  ,  storyboard     ,  ,      .




Constraints   


 Ƹ : , ,  , ,  ,   .

  :     ,    ,   .

  :  ,  ,  ,     reference.

  :    ,    ,   .




Output    


      . Shot list   , continuity audit      , model prompt     .        ,   .    Markdown    JSON.




  


SYSTEM [   ]  CONTEXT [ , ,   locks]  TASK [   ]  CONSTRAINTS [, , , , ]  OUTPUT [  ]      .   ,   .      PROPOSAL.




  







OpenAI Prompt engineering guide  developer instructions  user input,  Markdown / XML boundaries    [1].     ,    continuity, JSON semantics   video analysis.         .




4.3      



    . Ÿ     ,    ,     .   ,   ,        ,    GPT.




 


  - .

     .

    ,       .

    ,   .

  :      .




 


     AI-.  : []. : [15 / 30 / 60 / 90 ]. : [9:16 / 16:9 / 1:1].  : [].  : [].  : [].     .    : 1.     . 2.    . 3. ,     . 4.     . 5. ,    . 6.     ,   . 7.    . 8.      . 9.    AI-. 10.  ,       .   FACT / INFERENCE / PROPOSAL.          ,    PROPOSAL   .




  










 


  PROPOSAL    ,      .     ,   ,    .     15 .        .  ,        .    ,      .




4.4      shot list



Shot list   shot   .       :  ,     .      ;     .




  shot list










 


    shot list  AI-.  : <script> [ ] </script>    LOCKS: []  :  : [X ]. : [9:16 / 16:9].  : [N].  : [].   : [].   ,     .      .  ,         .  ,    ,    continuity state.  OUTPUT  Markdown-: Shot ID | Timecode | Duration | Dramatic function | Framing | Angle | Action | Camera | Light | Sound | Continuity anchors | Generation route | Risk.    : 1.  ; 2.     ; 3.    ; 4.      multi-shot ,     . Production contract: project fps 24/1; zero origin, half-open whole-frame ranges; use SC / SH IDs, duration_frames and expected entry / exit. State generated duration / edit ranges only from actual media. Keep planned edit runtime separate from requested source budget / handles. No renumbering entity IDs after reordering.




  


         camera path. Shot    performance beats  action phases;       dramatic beats  shots.   , timing    C1317.




  shot list


  planned montage: PRJ_ASSISTANT_CORRIDOR, SC_ASSISTANT_CORRIDOR_MONTAGE, 24/1, 20 s = 480 frames; temporal cut  .  draft expected plan,   actual Shot Spec / Take / Asset bindings.   ID display labels 0104  SH_ASSISTANT_CORRIDOR_0104.  labels   stable IDs  ;  expected states    .









4.5    storyboard



Storyboard      .   , ,  ,    ,     . GPT   storyboard specification     .    ,       ,      .




 


1. Storyboard specification:  SH ID, Start state ? Action phases ? End state; , , camera path,    handoff   shot.

2. : start /  action moment / end   shots,        . Panel  still illustration,   shot   actual generated frame.




 


   storyboard   shot list.  : [shot list]  CHARACTER LOCK: [, , , ]  LOCATION LOCK: [ , , ,  ,  ]  STYLE LOCK: [ ,  storyboard, ,   grayscale]     : Panel ID   Shot ID.    . ,   .     . Screen direction  eyeline.  freeze moment . ,    .    .      .   .      image prompt   .      .       .    contact sheet order   continuity locks,      image prompt. For every SH provide Start state ? Action phases ? End state, movement arrows, camera start/end and handoff. Local panel label such as P01_START maps to SH ID and phase; it is not Frame ID, Take ID or media Asset ID. Preserve shot list duration_frames and expected continuity; flag mismatches instead of inventing new blocking.




  freeze moment










 storyboard  


         ?

  ,        ?

   ,   ,   ?

          ?

        ?

    storyboard  ,      ?




4.6     continuity



Continuity   Bible   expected states  C49.   intended state; media  observed state. GPT           observed   prompt  guessed .




 continuity










 


 continuity audit , shot list, storyboard    .  BASELINE / PROJECT BIBLE: [ locks , , , , ,   ]    : [ shot list   /]   : [ intentional changes]    .    ,   .    : ID;   ;  continuity; ; baseline; severity;   ;  ;    , , ,   .  Severity: BLOCKER   , ,    -. MAJOR   ,     . MINOR   ,   .     .  continuity state   .       severity  ;        .    ,    . Separate intent-only check from actual media check. Without accessible output, report observed = unknown. Keep local issue labels separate from entity IDs. Prioritize severity / dependency first; estimate cost only within comparable urgency. Do not assert cheapest fix without actual scope / cost evidence.




Continuity state







   expected entry / exit  SH.  temporal cut   elapsed time   . Actual media review     ;    .




4.7     



        .      :  ,  ,  , staging, ,      . GPT    ,  ,  ,   .




  


1. .    ;   , , ,     .

2. . ,       .

3. .   ,         .




 


       .   : [     /  /  / staging /  / ].  : [ ,     ].     .  PASS 1  OBSERVATION      .   : , , , , , camera move,   , , ,  .   ,    ,    .  PASS 2  FUNCTION    :  ,  ,      ,   .  PASS 3  TRANSFERABLE RULES  510 ,         , ,    .     INFERENCE    high / medium / low.     ,     - ,     . First state available inputs: video playback, sampled stills, audio or transcript. If only stills are visible, do not claim motion, hidden cuts, rhythm or sound. If audio is absent, say not assessed. Use source fps / timing evidence; approximate boundaries remain approximate. Sampled frames do not prove exact lens, camera rig or full performance.




    










4.8           



     .    ,   .        ,          ,   ,   ,     shot plan.




 










 


      : CAMERA, LIGHT, ACTION, EDIT.    shot map  .     :  CAMERA   ; ; ;  ; ; ;    ;  ;   . LIGHT   ; ; ;  ; ;  ;   ;   . ACTION   ;   ; ;   ;   ;  ; . EDIT    ;  ;    match; ;  ;    .  OUTPUT 1:   . OUTPUT 2:      camera plan,  light plan,  action plan,  edit plan. OUTPUT 3: ,    ,   image reference,   video/motion reference,    .       .          . Apply the same access gate: sampled images support visible composition, not continuous trajectory or audio. Bind source intervals to actual metadata; unknown frames / sample rate remain unknown. Camera / light reconstruction is an interpretation unless measured.




 










4.9      Wan



Wan 3.0     30   ,  multi-shot ,  reference pack   .      :    , first frame, first/last frame, reference-driven , editing  extension.        .

   All-in-One ,      .              .




   Wan










   GPT


    Wan 3.0.  : [T2V / first frame / first-last / reference / edit / extension]. : [230 ].    : Image 1 = ... Video 1 = ... Audio 1 = ...  SHOT PLAN: []        .       ,   pipeline.   prompt  : 1.     locks; 2. reference map       ; 3. timeline    (0:000:04); 4. , ,      ; 5. continuity  ; 6. preservation constraints.         .       .    .    : A) annotated prompt  ; B) clean Wan prompt  ,   . Return adapter diagnostics and REF-ID ? attachment-slot mapping. Production 24/1 timing is not automatically Wan output 30 fps; declare conform policy and preserve wall-clock / audio sync. Preserve interval sum and spec_version; show unsupported / lossy mappings, do not silently drop locks.




 Wan prompt   20 s structural sketch


OPERATION: Reference-to-video, 20 seconds, 9:16, native audio.  GLOBAL: Realistic apartment corridor in the morning. Keep Character A, the red mug and the two-door geography consistent. Cold shared corridor, warm light inside apartments.  REFERENCES: Image 1 defines Character A identity and gray cardigan. Image 2 defines the red mug. Video 1 provides only the slow forward camera movement. Audio 1 defines Character A voice; do not copy its background noise.  (0:000:05) Static frontal wide shot... (0:050:10) Same axis and lens feeling... (0:100:15) Medium profile... (0:150:20) Slow push-in...  AUDIO: quiet corridor room tone, elevator bell at 0:13, no music until 0:17. PRESERVE: face, cardigan, mug design, door positions, morning light direction. No extra people. A note is intentionally present; exact written text is TBD and may be added in post. No additional unapproved text. This 20 s sketch uses four 5 s blocks; it is not the 4/4/6/6 fragment above. Camera / action / note text must be filled and approved before clean compilation; ellipses are placeholders, not a ready generation request.




  Wan   


   start/end     reference pack,     .

   shots   :  decomposition.  -    ,   Wan.

      ,     .

 ,     :  one-pass   routes.      lip-sync,  pipeline   ,   .




4.10      Seedance



Seedance 2.5      30 ,  ,  multimodal reference pack  timestamp-level editing.      @Image 1  @Video 1      :    , , ,   .

 narrative-    ,  fashion / music / product     .   reference   ;  ,      .      .




Reference map  Seedance










   GPT


  shot plan  Seedance 2.5.  : [ 30 ]. : [T2V / reference / edit / extension]. REFERENCE PACK: @Image 1 = ... @Video 1 = ... @Audio 1 = ...    SHOT PLAN: []    reference pack  .             .   prompt    .  ,      .     :    ; ; ;  ; ; ; continuity state.   extension   Continue / Extend  ,    @Video 1: , ,  ,   .  editing    ,      ,     .  : 1) reference map; 2) annotated structure; 3) clean Seedance prompt. Treat @Image / @Video / @Audio as local interface notation, not entity IDs. Preserve approved runtime and SH IDs; dated announcement does not prove current API field names or account availability.




 Seedance prompt   30 s draft brief


30-second vertical cinematic-realistic sequence with native sound. Use @Image 1 strictly for the female lead, @Image 2 for the corridor geometry, @Image 3 for the red mug. Reference only the camera pacing from @Video 1; do not copy its subjects, location or color. Use @Audio 1 only for the lead voice.  06 s: Repeat the morning ritual in three concise visual beats... 612 s: The pattern breaks... 1220 s: She resists... 2026 s: She chooses... 2630 s: Aftereffect...  Keep the character, cardigan, mug, door positions and morning direction of light consistent across all cuts. Native audio: isolated household sounds, elevator bell as deadline, first spoken line only in the final beat. Draft variant: 30 s / 720 project frames. It adds choice / aftereffect to the 20 s fragment and therefore requires its own approved brief / spec_version. These ellipses are not a completed prompt or generated result.




 Seedance  storyboard render


         .

       .

  product assembly,    staging.

 Image references   ,     .

     clay render   3D-  structural reference,  ,         .




4.11      Kling



Kling VIDEO 3.0  Omni   selected routes.  guides  native audio / multi-shot  15 s. Custom shot structure   inputs   exact mode / interface;   checkbox  syntax   . Prompt-led / reference-led   routing ,  .




Single Shot  Multi-Shot  Custom Multi-Shot










   GPT


 shot plan  Kling VIDEO 3.0 / VIDEO 3.0 Omni.  : [3.0 / 3.0 Omni]. : [Single Shot / Multi-Shot / Custom Multi-Shot]. : [315 ]. ELEMENTS  REFERENCES: @Element1 = ... @Image1 = ... @Video1 = ...   Custom Multi-Shot    [N] .       .    : Shot N (Xs): framing; angle; named subject; one action; camera movement; dialogue or sound; end state.        ,      Element.      prompt,   bound to Element.  screen direction, eyeline,    .     15 ,             end frame.  : A)    elements; B) custom shot blocks; C) clean Kling prompt. Local Shot N denotes output order, not SH ID. Include local Shot N ? stable SH map, input attachment mapping and unsupported / lossy fields. Budget source handles separately; never silently compress the approved scene to the provider maximum.




 Kling   15 s draft brief


Shot 1 (3 s): Wide frontal shot. @Element1 places the red mug beside the opposite door and steps back. Static camera. Quiet corridor ambience. Shot 2 (2 s): Insert close-up. The same red mug is now outside her door with a handwritten note beneath it. No camera movement. Shot 3 (4 s): Medium profile. @Element1 places her right hand on the handle, opens her door halfway, then retreats one step as the elevator bell rings. Slow subtle push-in. Shot 4 (3 s): Close-up. She decides, grips a second mug and crosses the threshold. Handheld movement begins only after the step. Shot 5 (3 s): Wide two-shot. @Element2 opens the opposite door. Both characters share the frame for the first time. Warm apartment light spills into the cold corridor. Draft variant: total 15 s / 360 project frames; five local Shot positions map to new SH Specs when approved. Mug relocation occurs after an intentional next-morning temporal cut; the second mug / second character are proposals in this variant, not silently imported into the 20 s fragment.




  Kling


   Custom route   UI    multi-shot ;    layout    .

     15      .

          .

         .

 Element  reference intent   scope. , facial binding Motion Control   ,   .    locks  Element.

 VIDEO 3.0  Omni        .




4.12      MiniMax



MiniMax H3  , ,      .        ,          :     Video 1,   Image 2    Audio 3.

MiniMax-H3 API  integer duration 415 s, refs  9 images / 3 videos / 3 audio, mixed total ?12. Guide  camera tags [pan], [zoom], [static];      . H3-Context-IR  enhanced prompt  content.prompt,     canonical Production JSON.




   










   GPT


  shot plan  MiniMax H3.  : [415 ]. : [T2V / I2V / first-last / reference generation / edit]. INPUT MAP: Image 1 = ... Video 1 = ... Audio 1 = ...         :  ,  ,       .   prompt   .        , ,  , camera behavior, ,   end state.  [static], [pan]  [zoom]  ,     .   prompt    camera tags.    :  9 images, 3 videos, 3 audios,   12  .   ,   H3-Context-IR,  ,        .  : 1) input relationship map; 2) risk check; 3) clean H3 prompt. Use integer requested duration for MiniMax-H3. Preserve 24/1 planned edit, define actual source fps / conform after output. Do not map spatial push-in to optical [zoom]. Context-IR content.prompt is an enhanced text prompt, not Production JSON or an approved scene.




 MiniMax H3   15 s draft brief


Use Image 1 only for the womans identity and hair. Use Image 2 only for the gray cardigan. Use Video 1 only for the slow forward camera trajectory and the soft deceleration at the end; do not copy its subject, environment or color. Use Audio 1 for the womans voice and lip movement; do not copy background sound.  A cold apartment corridor at dawn. The woman opens her door halfway and sees the red mug with a note. [static] She reads, hesitates and keeps her right hand on the handle. The elevator bell rings. She crosses the threshold with a second mug. The camera translates slowly forward only after her decision; spatial push-in, no optical zoom. The opposite door opens and warm light connects the two spaces. Native stereo sound: quiet room tone, distant kettle, elevator bell, one soft final greeting. Keep the face, cardigan, mug and door geography consistent. Separate 15 s draft variant / 360 project frames, not the original 20 s fragment. New second mug / neighbour / final greeting require approval and actual audio timing. Exact spoken text, reference bindings and phase ranges remain TBD; this is annotated draft, not clean output.




  H3 Context IR


   ,   ,   video reference   .

      .

   reference-based edit,     .

       ,    .

Context-IR  provider ,   .  content.prompt  input map:    ,     . Production intent JSON  provider output    C1822;  IR     .




   










4.13 Prompt Compiler



Prompt Compiler  -,            .          .   , , , shot capacity, reference roles  continuity,           .




  Compiler










 Compiler


1. Normalize intent.   : subject, action, camera, audio, expected continuity, IDs / refs / timebase.   color Normalize  60.

2. Validate.  schema / semantic links, duration_frames, Scene / Shot membership, planned intervals, input limits  actual bindings. Unknown   .

3. Route.  dated evidence     ,    intent.

4. Compile.  adapter mapping;  IDs / spec_version / REF authority. Unsupported  lossy   ;   .

5. Lint.  ,  ,  ,      .

6. Emit. Diagnostics, annotated prompt  clean copy    route; API payload      provider schema.




  Prompt Compiler


  PROMPT COMPILER  AI-.     ,          .  === INPUT === TARGET MODEL: [Wan 3.0 / Seedance 2.5 / Kling VIDEO 3.0 / Kling VIDEO 3.0 Omni / MiniMax H3] MODE: [T2V / I2V / Reference / Start-End / Edit / Extension / Multi-Shot] DURATION: [] ASPECT RATIO: [] AUDIO: [native / reference / separate post]  <DIRECTOR_BRIEF>  : [...]   : [...]  : [...]  : [...]  : [...] </DIRECTOR_BRIEF>  <SHOT_PLAN> [    ] </SHOT_PLAN>  <LOCKS> Identity: [...] Wardrobe: [...] Props and product: [...] Location and geography: [...] Light and time: [...] Text and brand: [...] Voice and sound: [...] Intentional changes: [...] </LOCKS>  <REFERENCES> File / label / primary role / secondary role / use / ignore / priority. [ ] </REFERENCES>  === COMPILER RULES === 1.   , , , ,   ,    .      PROPOSAL. 2.   locks   .        . 3.       ,        . 4.   ,        . 5.   MODE  reference inputs.     ,     prompt:  pipeline  . 6.  reference  . ,     .       . 7.  continuity: identity, , , screen direction, eyeline, , , ,  , ,   . 8.     , , ,    . 9.      .     ,    ,  CHECK. 10.    .       brief;     adapter mapping   ,       .  === MODEL ROUTING === WAN 3.0:  OPERATION   input types;  global locks, reference map, timeline  , audio  preservation constraints.  edit    edit/remove/replace/change   .  SEEDANCE 2.5:     30 ;  @Image / @Video / @Audio;    reference pack;  edit   ,  extension      .  KLING 3.0:  Single / Multi-Shot / Custom Multi-Shot.  Custom  Shot N (Xs): framing, angle, subject, action, camera, speech/sound, end state.    15 .  Omni  Elements  bound voice   .  MINIMAX H3:    multimodal inputs  target video  ;  415    ;  [static], [pan], [zoom]    ;     H3-Context-IR.  === OUTPUT === A. VALIDATION - , , ; -  ; -   ; - CHECK   ; - GO / REVISE / SPLIT PIPELINE.  B. NORMALIZED PLAN  : time / shot / function / action / camera / continuity in / continuity out / reference.  C. ANNOTATED MODEL PROMPT    ,    .  D. CLEAN PROMPT       .  E. GENERATION PLAN    ;  ;    ;   .     ,    clean prompt.     5 ,   ,   continuity. === CANONICAL CONTRACT / ADAPTER GATE === Use approved schema_version 1.0.0, entity namespaces, spec_version and project timebase 24/1; no parallel schema. Preserve Shot Spec IDs / Scene links and REF authority bindings. Asset Version, Take and semantic spec version are different entities. Unknown actual AS/VER / observed state cannot be fabricated. Production intent JSON is separate from provider payload and text prompt. Emit JSON only against the supplied canonical schema; partial output uses the approved partial-fragment envelope. Before clean output, show exact target route and dated capability source; SH ? local Shot N and REF ? input-slot mapping; source duration / handles and edit timing; unsupported fields, lossy mappings and explicit omissions. Do not change approved events, duration or locked state without a visible PROPOSAL. Unknown critical input means REVISE; an independent supported subset may proceed if scope is clear. Do not call successful compilation successful generation: actual tests require media and settings.




 Compiler  


     . ,  first/last  refs, planned 24 s  max-15-s pass    inputs   pipeline.   validation,        .




  Compiler


   shot plan  [MODEL + MODE].  ,  ,    continuity.    .   multi-pass pipeline,    prompt. : VALIDATION ? NORMALIZED PLAN ? CLEAN PROMPT ? GENERATION PLAN.  Brief: [...] Shots: [...] Locks: [...] References: [...] Also preserve canonical IDs / spec_version / timebase, show reference-slot mapping and unsupported / lossy differences; provider payload is a separate adapter artifact.




    


 TEST- SH_ASSISTANT_DOOR_TEST, 4 s = 96 frames  24/1:      ,    ,    .  push-in   bell.   ,        ; compiler    .









Prompt lint  


    reference     .

  ,        .

      .

         end state.

 Camera move    framing  .

  locks    .

        .

       .

      .

 Clean prompt    GPT,     .




   GPT











   


     shot plan  locks.    /  .    : expected, observed, severity, probable cause, cheapest fix.     : prompt rewrite, reference change, local edit/regeneration, post-production.    ,   blocker      . If media or audio cannot be accessed, report not assessed rather than an observed verdict. Probable cause is INFERENCE, not proof; propose a controlled test. Severity and dependencies precede cost; do not invent prices or test outcomes.




     GPT



1.    .   ,      .

2.    .  GPT    project bible.

3.      .        .

4.   output schema.          .

5.  ,    . GPT  , ,       .

6.   locks.        .

7.    shot plan.  prompt     .

8.   prompt   .    timeline, reference story, custom shots  contextual relationships.

9.    .   ,     .

10.    .        ,   .




  





D-014016   labels  decision table,  Project / Scene / Shot IDs. Decisions  scope  ; compiler   TEST  approved lock.  source results       .






    


1. .     GPT,   ?

2. .     ,   locks?

3. .         ?

4. . GPT     ?

5. .        storyboard,   ?

6. Continuity.  baseline  state  ?

7. References.     ,     ?

8. Model route. ,       ?

9. Validation. Prompt Compiler ,     ?

10. Human decision. ,       ?




 


GPT    ,      ,   . System    . Context   . Task   . Constraints  . Output     .



    :  ,  shot list,  storyboard,  continuity,           . Prompt Compiler   ,    :      ,   .





  


  8  2026 . Model scope   documentary map C02;     runtime access, generated    compiler. Camera tags  provider surface,  canonical schema.

1. OpenAI  Prompt engineering https://developers.openai.com/api/docs/guides/prompt-engineering

2. Alibaba Cloud  Wan 3.0 Video Generation https://www.alibabacloud.com/help/en/model-studio/wan3-video-generation-guide

3. ByteDance Seed  Seedance 2.5 announcement, 31 July 2026 https://seed.bytedance.com/en/blog/one-take-creation-flexible-referencing-introducing-seedance-2-5

4. Kling  VIDEO 3.0 Model User Guide https://kling.ai/quickstart/klingai-video-3-model-user-guide

5. Kling  VIDEO 3.0 Omni Model User Guide https://kling.ai/quickstart/klingai-video-3-omni-model-user-guide

6. MiniMax API  Video Generation; camera tags / Context-IR https://platform.minimax.io/docs/guides/video-generation

7. MiniMax Research  MiniMax H3 https://www.minimax.io/blog/minimax-h3




 3 Project Bible







 5  



Project Bible    ,    , , storyboard, , ,    .      ,   :   ,    ,           .

Project Bible    : , Reels, fashion   .         .      :    ,   .       ,        .

  :



    ,         . Project Bible        .





  Project Bible










Project Bible   







Project Bible    .      .       , storyboard     ,     locks,  continuity state      .




5.1  Project Bible



      .   :      ,         .   :      ,      .




  










  


1. .        . :           .

2.  .     . :           .

3.  .     storyboard, shot list  . :   4    push-in    .

   ,       -.     ,        ,   .      .




 










5.2  



        .    ,  ,     .  -   ,        .




 


  :  ,  ,  Reels, ,  ,  .

      .

  :  ,  ,  ,      .

    :     ,  ,  ,   .

   : cold open, , ,  , cliffhanger, end card.

        .




  










5.3    



   ,         .       ,  ,       .        storyboard   .






Project Bible    master   safe frame.    4K .  ,   ,    ,      push-in    .




   storyboard


     master aspect ratio   .

         .

     ,   .

      ,    .

        mise-en-sc?ne.




5.4   



    .     , , ,    .     : , , , ,  ,     .




   







        .   ,        ,             .




5.5  



       , ,    .      :    ,   ,     ,         .




   


1.  .   , , negative space,  ,     .

2.  .  ,  ,  ,    .

3.  .       ,     .

4.  . , , ,  ,  ,     ,  .

5. .  ,    :  lens flares,  bokeh, , ,    .




  


: [    ].  : [   ]. : [    ]. : [   ]. : [       ].




 










5.6 



      ,   .    :      ,   ,   ,            .




 










  










5.7   



 AI-       .  Bible      ,    : , ,   ,       .




  







       ,     .        .    ,    ,      .




5.8 



  Project Bible    ,      .    , , , ,       .




 










Continuity 


     .            ;   ,       .

        .

      ,   .

          .

    ,      .




5.9    



     ,     HEX-.    ,  ,  ,     .         .












   : , ,   . ,      ,          .            .

  :        .

  :      .

  :   ,   .

  :    ,    bloom.

   :    , ,   .




5.10  


      .  Bible         .      ,      ,     ,      .






     .      , vignette  bloom,     . Bible  ,   ,       .




5.11 



     .    ,  ,    ,     temporal rhythm.  AI-  :        -  .




 










  


      . :    ,   ,   ,  ,   .    storyboard, motion reference  continuity audit       .




5.12 



  Project Bible      .    , ,    ,           ,   .




 










Character reference pack


       .

       ,   .

            .

     ,    .

  wardrobe reference   .

     ,    .

  voice reference    ,   .




 


   Bible       ,     :   ,    ,     ,         .




5.13 


    identity, ,     .        .   , , , ,    .









5.14 



   Project Bible,   ,  ,      .         state logic:   ,  ,        .




 







    , Bible   :    ,  ,      .          .




5.15 



    ,   .     ,  ,  ,  ,     .  reference image  ,          .




Location Bible










 reference pack 


  establishing frame   .

  ,    .

       .

  , ,     .

    ,     .

     ,     .




5.16 



   identity   . Bible      ,      .     ,   ,     .









Voice continuity


   voice reference    .

   ,    .

  ,     .

      ;          .

        .




5.17    



      .    ,    ,   ,         .         .




 







   native audio, Bible   ,       .   reference audio  , reference audio    ,     .




5.18  



  ,      .     :     ,  end frame,  multi-shot  ,     .




 










  AI   


       , ,   .

           .

  handles     ,     .

    ,       .

 , ,          .

      ,        .




5.19 Locks    



   Project Bible     .   ,   .    ,  .         .









 


: [ ].  : [  ]. : [  ,    ].  : [    ]. : [      ].  CONTINUITY: [    ].




5.20 Project Bible   



 - Bible    . Series Bible    . Episode card   ,     :  ,  ,  , wardrobe state,      .




Series Bible  Episode Card










 


EPISODE ID: [  ]   : [   ]   : [...]  CONTINUITY IN: -   [...] -  [...] -    [...] -    [...]     : [...]  : [...]  : [...]  : [...]   SERIES LOCKS: [...] EPISODE VARIABLES: [...] INTENTIONAL CHANGES: [...] FORBIDDEN IN THIS EPISODE: [...]  CONTINUITY OUT: -   [...] -    [...] -     [...] -    sound bridge [...]  GENERATION ROUTE: [  ] EARLY TEST: [    ]




5.21   Project Bible



Project Bible       .   :  ,    ,  ,    ,      .    ,    .




 


1.  .  , , , , ,      .

2.   .  aspect ratio, master resolution, ,    .

3.   .  , , , , , ,      .

4.   .   , ,     reference packs.

5.    .  voice identity, room tones,  ,    .

6.  locks  variables.         .

7.  .    :   ,  , , ,   .

8.  .  Bible  ,   ,     .




  










5.22   Bible GPT  



  GPT          .     ,    .    ,       .         .




   shot pack


   production assistant AI .  PROJECT BIBLE: [  ]  EPISODE CARD: []  SHOT: [    ]     Project Bible,      .   : 1. GLOBAL LOCKS; 2. CHARACTER STATE; 3. LOCATION AND LIGHT STATE; 4. PROP STATE; 5. CAMERA AND MOVEMENT RULES; 6. VOICE SOUND MUSIC; 7. EDIT IN AND EDIT OUT; 8. FORBIDDEN; 9. MISSING CRITICAL DATA.     .    shot pack ,         .    Bible  Episode Card    .




  










5.23   Project Bible


   .     .     UNKNOWN; PROPOSAL   , TEST   .        LOCK.

=== PROJECT BIBLE === PROJECT ID: [...] CASE ID: [ ,  ] SPEC VERSION: [...] SCHEMA VERSION: [  JSON-] OWNER: [...] LAST APPROVED: [...]  === 1 IDENTITY === : [...] : [...] : [...] : [...]   : [...] : [...]   : [...]   : [...]  === 2 TECHNICAL MASTER ===  : [...] : [...] Master aspect ratio: [...] Master resolution: [...] Frame rate: [...] Safe areas: [...] Audio format: [...] Delivery variants: [...] Reframe policy: [...]  === 3 VISUAL GRAMMAR ===  : [...]  : [...]   : [...]  : [...]   : [...]  === 4 CAMERA ===  : [...]  : [...]    : [...]   : [...] : [...]  : [...]  : [...] : [...]  === 5 LENSES AND DEPTH ===  : [...]   : [...]   : [...] : [...] Depth of field: [...]  : [...]  === 6 LIGHT ===  : [...]  : [...]    : [...]  : [...]  : [...]  : [...]  === 7 COLOR AND CONTRAST ===  : [...]  : [...]  : [...]  : [...] : [...]  : [...]  : [...] Grade  : [...]  === 8 TEXTURE === : [...] : [...] : [...]  : [...]   post effects: [...] Motion texture: [...]  === 9 MOVEMENT ===   : [...]   : [...]  : [...]    : [...]  : [...] Temporal rhythm: [...]  === 10 CHARACTERS ===   : ID  : [...]  : [...] Identity lock: [...]   : [...] : [...] : [...]  : [...]   : [...]   spatial behavior: [...] Reference pack: [...]  === 11 WARDROBE ===  : [...]   : [...]   : [...] : [...]   : [...]   : [...]    : [...]  === 12 PROPS ===    : Identity: [...]   : [...] Orientation: [...] Owner   holder: [...] State logic: [...] Geography: [...] Brand and text route: [...] Reference: [...]  === 13 LOCATIONS ===   : ID  : [...]   : [...]   : [...] Landmarks: [...] : [...]  : [...] : [...]  : [...] Reference pack: [...]  === 14 VOICE ===   : Voice identity: [...] : [...]   : [...] : [...] : [...]  : [...] : [...] Audio reference: [...]  === 15 MUSIC AND SOUND === Room tone  : [...]  : [...]  : [...]   : [...]    : [...] Sound bridges: [...]   : [...]    : [...]  === 16 EDITING RULES ===  : [...]    : [...]  : [...] Coverage policy: [...]  screen direction eyeline: [...]  : [...]  : [...] Handles   : [...]  === 17 LOCKS VARIABLES FORBIDDEN === GLOBAL LOCKS: [...] EPISODE VARIABLES: [...] INTENTIONAL CHANGES: [...] FORBIDDEN: [...] TESTS: [...]  === 18 MODEL ROUTING ===    : [...] Character reference route: [...] Motion reference route: [...] Audio route: [...] Multi-shot policy: [...] Edit extension policy: [...]    : [...]  === 19 APPROVAL === : [...]  : [...]  : [...]  : [...]   : [...]




5.24  Project Bible   



     CASE_OPPOSITE,  PRJ_OPPOSITE .            3.       ;        , fashion   .




 










   










 










 










5.25   



Project Bible  ,     .           .  ,  , ,          .









 


     PROPOSAL  TEST.

       .

    ID    .

 Project Bible      ,    .

 Shot list, storyboard, reference pack      .

    DEPRECATED,    .




5.26  Project Bible  










 


1.    Bible.    ,    ,    .

2.     .       ,   .

3.   .    , , ,   ,    .

4.   .       ,     .

5.   .   ,       .

6.   . , ,      ,    .

7.   Bible  .     ,     .

8.    .   GPT        .

9.    .  ,        .

10.   Bible .   ,   ,      .




 


Project Bible   .    master,  , , ,      .            ,    :         .



Project Bible   ,              .  -     ;       ;  fashion      , ,   .





 6  





    Project Bible,      ,   .   , , , , , , ,      .      reference pack,   ,       ,   ,     .

 AI-       .       :    ,  ,  ,  ,  ,    .       ,      continuity.

  :



      .       ,      .


     :  , Reels, fashion,    .           46;    ,     .




    










  







    .       , Identity  .         ,     .        :   , ,    ?




6.1 



     ,       ,   .    .   ,            .




 










Identity locks 


      ,     .       .

 58       ,    .    ,   ,      outputs.

     . , ,          .

          .       .

      .       ,        .

     reference pack  .      .




  


   : [...]     : [...]   : [...] : [...]     : [...]     : [...]    : [...]  : [...]  : [...]   : [58 ]  : [...]




 










6.2 



     ,      .  ,  ,  ,       ,    .     ,       ,     .




 










  


    ,   .      :   ,   ,    .              .

     : [...]   : [...]   : [...]    : [...]    : [...]  : [...]   : [...]  : [...]  : [...]




6.3 



     ,    :   ,     .      ,    ,       .









  


           .

      . , , ,        .

       .      .

    ,        .

        reference pack   .




6.4 



    identity,   .        ,    ,       .       ,       .




 










 


H0H3    display labels   ,   ID.    registry  STATE_OPPOSITE_LENA_HAIR_...;  E0E4, W01 A/B  F/B-   ,  References  Assets   namespaces.






       ,       .     ; , ,        .




6.5 



   ,   .      ,     reference,      .     , , ,       .









 


      ,        .

     ,   .       .

         .

          .

      .    ,   .




6.6 



    fashion prompt,     continuity.    , , , ,    .   :     , , ,       .




 










 wardrobe IDs










   


     :  ,    ,   .

   , ,       .

 ,             .

        reference,     ,    .

   ,     ,     .




6.7 



    identity,  ,     .      , , ,    .       ,    ,       .









 


ACCESSORY ID: [...]  VERSION: [...]   : [...]   : [...]   : [...]    : [...]  : [...]   : [...]    : [...]    : [...]    : [...]  : [...]

   PROP_SCOPE_TOKEN   , AS_SCOPE_TOKEN    , spec_version      VER_SCOPE_TOKEN  immutable  . holder   ;  owner       .




6.8  



            .      ,    ,     ,        .




 










  


       ,  .       continuity   .

 :       . :   . :       . :       . :      . :    .  :         .




 










6.9 



      ,     .         .    :    ,          .




 










 










  continuity


         ,      .

      ,      .

      .     .

   reference   ,  ,     .

 ,        :  ,        .




6.10 



   identity,     performance.        ,     .     ,   ,     .




  










 


Voice ID: VOICE_SCOPE_TOKEN Document Asset ID: AS_SCOPE_TOKEN spec_version: [...]  exact Asset Version ID: VER_SCOPE_TOKEN  : [...]   : [...]   : [...]  : [...]    : [...] : [...]    : [...]   : [...]   : [...]   : [...]  : [...]  : [...]




 


     ,    .

      : ,   .

   , ,     .

             room tone.

   , ,      .




  lip sync


 lip sync   ,   master:  ,      .      ,        .   ,      ,    room tone   .




6.11  



    ,     .  negative prompt      .    ,    identity, continuity   .




 










 


1. Critical identity. ,      .  .

2. Continuity.  , ,   ,   .    .

3. Style.    ,    ,      .

4. Preference.   .     ,   .




 










6.12 Reference pack 



Reference pack      ,    .       :      ,     ,   ,         .




  reference pack










 


CHARACTER_A 00_README_AND_VERSION 01_FACE_NEUTRAL 02_FACE_ANGLES 03_EXPRESSIONS 04_BODY_AND_PROPORTIONS 05_HAIR 06_SKIN_DETAILS 07_WARDROBE 08_ACCESSORIES_AND_PROPS 09_MOVEMENT_REFERENCES 10_VOICE_REFERENCES 11_SCENE_STATES 12_APPROVED_OUTPUTS 99_DEPRECATED




Naming 


Canonical filename: ASSET_ID__VER####.ext : AS_OPPOSITE_LENA_FACE_FRONT__VER0001.png; AS_OPPOSITE_LENA_MOTION_WALK__VER0001.mp4; AS_OPPOSITE_LENA_VOICE_NEUTRAL__VER0001.wav. Reference ID, Character ID CHAR_OPPOSITE_LENA, //state  exact VER_OPPOSITE_...   manifest. TAKE02    capture alias,   Version ID . Naming contract  lineage   8485.




  


    pack       .

       reference ,      .

   identity reference, style reference, motion reference  scene state reference.

        , ,   .

       ,     .

       DEPRECATED,      .




 










     










6.13  



 : LEFT/RIGHT       .      screen-left/right  .  3/4         .        ;   anchor   .

      ,     .      , ,  ,     .   ,   :     ,   ,    .




  










    










   reference pack


   ,          .

  ,           .

      ,        .

       ,  .

        .

    , ,    ,     .




  










6.14  



            identity,     .      ,  ,  ,     .









 reference


         .

           .

  identity references     .

 Reference     :  , ,   .

   Character A  Character B   storyboard  prompt packets.




6.15 Continuity 



  ,  continuity card   .           ,      .




  


SHOT ID: [...]  CHARACTER: [...]  TIME: [...]   : [...]    : [...]  : [...]   : [...]  state: [...] Wardrobe ID  : [...]   : [...]    : [...]      : [...] Voice state: [...]    : [...] Continuity out: [...]




 










6.16   



       ,   .    ,       ,        reference pack.

1.  .     ,  ,       .

2.  identity.  , , , ,         .

3.  .  , ,   ,     .

4.  performance.   , , ,     .

5.  .     identity, continuity   .

6.   .  , , , , ,      .

7.  stress tests.  ,  ,   , ,  ,   .

8.  .      approved pack,     .

9.  state system.  wardrobe, hair, expression  scene state IDs  continuity.

10.   .     ,   identity locks,  state  .




Stress tests  










6.17   GPT  



     GPT    .      character packet.     ,         .




Character packet  


  character packet   [SHOT ID].   [   ]   : [...]   : [...] : [...] Continuity in: [...] Continuity out: [...]   1 Identity locks     2  hair wardrobe accessory expression voice state 3     4       5  reference   6             .      MISSING.




  










6.18    


     Project Bible.   ,       .     MISSING  TEST.

CHARACTER BIBLE  === 01 IDENTITY === Character ID: [...]     : [...]  : [...]   : [...]  : [...]  : [...]  : [...]  === 02 FACE ===  : [...]   : [...] : [...] : [...]     : [...]   : [...]   : [...]   : [...]  === 03 BODY ===    : [...]   : [...]   : [...]    : [...]  : [...]  === 04 HAIR ===  : [...]   : [...]   : [...] : [...]    : [...] Hair states: [...]  === 05 SKIN ===   : [...] : [...]  : [...]  : [...]   states: [...]  === 06 WARDROBE === Wardrobe IDs: [...] : [...] : [...]   : [...] : [...]   : [...] State logic: [...]  === 07 ACCESSORIES === : [...] : [...]   : [...] Owner   : [...]  === 08 MOVEMENT ===  : [...] : [...]  : [...]  : [...]   : [...]   : [...]   : [...]  === 09 EXPRESSION ===   : [...]  : [...]   : [...] : [...]   : [...] Expression IDs: [...]  === 10 VOICE === Voice ID  : [...]  : [...]   : [...]   : [...]  : [...] Voice states: [...]  : [...]  === 11 FORBIDDEN === Critical identity: [...] Continuity: [...] Style: [...] Performance: [...]  === 12 REFERENCES === Face pack: [...] Body pack: [...] Expression pack: [...] Wardrobe pack: [...] Motion references: [...] Voice references: [...] Approved outputs: [...]  === 13 PRODUCTION ===  : [...] : LOCK TEST PROPOSAL  : [...]  : [...]  stress test: [...]  : [...]

  human-readable ,  provider payload    Production JSON.  canonical JSON  envelope  18,  expected/observed states  unknown_fields. LOCK/TEST/PROPOSAL      ; workflow_status, completeness  QC result   . Approved material  exact Asset/Version    .




6.19     



   CASE_OPPOSITE / PRJ_OPPOSITE    5.   CHAR_OPPOSITE_LENA;      ,   .   : actual reference pack   stress tests     .




 










  performance










 


    ,            .

        .

   ,    beauty    .

            .

    ,     .

         4.




Reference pack 










6.20    










   


1.   . , ,    ,       .

2.    .      , ,    .

3.  identity  state.  ,        .

4.   .          .

5.  . , ,     .

6.   .      , ,    .

7.  .     owner,  ,   .

8.   negative prompt.     ;   .

9.    approved pack.   ,       .

10.   continuity state.  ,        .






 


          .   identity, , performance  scene state,          reference pack.      ,   ,      ,      .



          ,    :      ,            .





 7    





            Set Design.    :   , , ,    ;     ;   ;      ;       ,   .

 AI-    .    ,      ,   ,  ,     ,    .    ,        .

  :



    ,    ,        ,      .


     , fashion-, , Reels   .  47         ;     .




    










  







    .       ,  Weather State,     .     ,  Shot State,     .      ,    Location Identity.




7.1   



    .       ,   ,    ,       .          .









       approval










7.2  



   .           ,   , ,   , ,   .     ,       .




 










  


        .      ,      ,   .

      /  . World position   camera pose  ; screen direction    setup.              .









 


LOCATION ID: [...]  GEOMETRY VERSION: [...]    : [...]  : [...] Origin: [...]  X: [...]  Y: [...]  Z: [...] Wall IDs: [...] Floor levels: [...] Zone IDs: [...]    : [...]   : [...]   : [...]  : [...]




 stress tests


   ,        .

  , ,       .

          .

      ,      .

    ,      .




7.3   



    , , ,     .  continuity    .   ,  ,  ,  ,  ,    ,    .









  










 


DOOR ID: [...]  WALL ID: [...]  VERSION: [...]   : [...]  : [...]  : [...]  : [...]    : [...]    : [...]   : [...]   : [...]  state: [...]    state: [...] :     .

    PROP_SCOPE_TOKEN  association  LOC_SCOPE_TOKEN;  Wall/Zone/Door labels    scope     Location/Light ID. Geometry spec_version  immutable      .




7.4    



      .     , ,  , ,    .       ,     ,   ,   .









   










7.5 



  ,    .      ,   .      , ,  , ,    .









 


FURNITURE ID: [...]  CLASS: [...]  VERSION: [...]   : [...] Zone ID: [...]   anchor points: [...]  : [...]  : [...]   : [...]     : [...]   : [...]   : [...]  state: [...]  state: [...]




Anchor points


  ,   ,          .

       ,      .

    :  ,  ,   X    .

  ,   blocking,     .

     state,      .




7.6  



      ,     .  ,   ,   ,   ,       .     ,   .




 










 










 


LIGHT SETUP ID: [...]  TIME STATE: [...]  WEATHER: [...] L01 natural source: position direction hardness CCT [...] L02 practical source: position height state CCT [...] L03 motivated source: linked to [...] purpose [...] L04 environmental event: trigger duration direction [...] Key direction: [...] Fill source and ratio: [...] Background separation: [...] Visible practicals: [...] Areas intentionally dark: [...] Forbidden contradictions: [...]




7.7  



   .          ,     ,   ,   .   ID, owner,  ,   state.









 


1. Hero props.    : owner, , ,   state.

2. Composition props. ,   ,     .

3. Background texture.    ,    ,     .

4. Incidental clutter.     ,    .




  


PROP ID: [...]  SHOT ID: [...] Owner: [...]  : [...] Zone  : [...]   anchors: [...]   : [...]  : [...]  : [...] : [...]  : [...]   : [...]




7.8  



       .      ,  ,   ,  practicals, ,    .  -      Time States.









 


    ,    Time State    .

        .

   practicals    .

 ,      , ,    .

    ,  ,     ,    .




7.9 



    ,      .      , ,  , , ,     .        ,  .









Weather continuity










7.10 



     ,     , , ,   .      .   , , , ,  ,     .




 










   










7.11  



         .     ,    , , , , ,  ,        .









Wall reference


     ,    .

        .

     ,   .

         .

    ,    .




7.12  



     .  ,           .    ,   ,      .









 


DENSITY ID: [...]  SETUP ID: [...]  : [...]   : [...]   : [...]   : [...]  : [...] Hero props: [...]   : [...]   : [...]   : [...]   : [...]




  


      ,       .

        .

  hero props     .

 ,         .

     state,       .




7.13  



   ,   .      ,     .    :   ,   ?   ,    .









 


    ,    .

   , ,     .

        .

      ,     .

      ,        .




7.14  



      . Ҹ      ,      .       CCT,    ,      .









 










7.15    


       ,   ,    .                    .









7.16   



   .         , ,  ,     .         .




 


ROUTE ID: [...]  LOCATION: [...] : [...]    : [...]    : [...]   : [...]   : [...]  : [...]    : [...]  : [...]  : [...]  : [...] Continuity out: [...]




 










7.17   



  ,      .  ,   ,    ,              .









 


WORLD LOCATION MAP L01: [...]  parent area: [...] L02: [...]  parent area: [...] Connection C01: L01 -> L02 via [...] Travel time: [...] Visible across boundary: [...] Audible across boundary: [...] Light continuity: [...] Weather continuity: [...] Character knowledge of route: [...] Forbidden shortcut or contradiction: [...]




7.18 Location Reference Pack



Reference pack    ,   .      .   ,  ,   IDs,   , ,  ,   .




  










 


LOCATION_L01 00_README_AND_VERSION 01_GEOMETRY_AND_ZONES 02_ESTABLISHING_VIEWS 03_REVERSE_VIEWS 04_WALLS_DOORS_WINDOWS 05_FURNITURE_AND_ANCHORS 06_PROPS_AND_POSITION_STATES 07_MATERIALS_AND_TEXTURES 08_LIGHT_SOURCES 09_TIME_STATES 10_WEATHER_STATES 11_ROUTES_AND_BLOCKING 12_SOUND_AND_ACOUSTICS 13_APPROVED_OUTPUTS 99_DEPRECATED




 










Naming 


Canonical filename: ASSET_ID__VER####.ext AS_OPPOSITE_COR_GEOMETRY__VER0001.png AS_OPPOSITE_COR_DOOR_A_OPEN__VER0001.png AS_OPPOSITE_COR_ROUTE_A_LIFT__VER0001.mp4 LOC_OPPOSITE_COR, REF_OPPOSITE_COR_GEOMETRY  exact VER_OPPOSITE_...   manifest. TAKE01    capture alias;  asset  lineage  .  grammar   84.




7.19   



Location Passport  ,  Location State Card    .            locks,   .

LOCATION STATE CARD Location ID: [...]  Geometry version: [...] Scene ID: [...]  Shot ID: [...] Time state: [...]  Weather state: [...] Zone visible: [...] Camera position and direction: [...] Doors and windows states: [...] Furniture setup: [...] Hero props positions: [...] Background density: [...] Light setup and active sources: [...] Material states wet dirt damage: [...] Characters positions and routes: [...] Sound state: [...] Change inside shot: [...] Continuity out: [...]




 










7.20   



1.  .         .

2.  . , ,  , ,    .

3.  . , , , , Zone IDs  .

4.  . , , , , ,   .

5.  anchors.  , hero props    .

6.  material sheet. , , ,     .

7.  light map. , , , CCT,   states.

8.  time weather states.        .

9.  blocking.  , , ,     .

10.  reference pack.   approved      .

11.  setups.       .

12.   .    ,  locks, state  .




Stress tests










7.21   GPT  



     .     Location Packet:   ,  ,  setup, , ,   continuity state.   ,       .




Location Packet  


  Location Packet   [SHOT ID].   [ Location Passport]   Zone  : [...]   : [...] Time state: [...] Weather state: [...] Continuity in: [...] Continuity out: [...]   1  geometry locks 2     props   states 3      4     5      6      7  reference  8              .    MISSING.




  










7.22    


    Project Bible.      ,  , , anchors,   state  .

LOCATION BIBLE  === 01 IDENTITY === Location ID: [...]     : [...] Parent world area: [...]    : [...]   : [...]  === 02 GEOMETRY ===   : [...] : [...] Origin  : [...] Wall IDs: [...] Floor levels: [...] Zone IDs  : [...]   : [...]  === 03 DOORS === Door IDs  Wall IDs: [...]   : [...]   : [...]     : [...] Door states: [...]  === 04 WINDOWS === Window IDs  Wall IDs: [...]   : [...] : [...]   : [...]  : [...] Window states: [...]  === 05 FURNITURE === Built in: [...] Anchor furniture: [...] Movable furniture: [...]   : [...]  : [...]  === 06 PROPS === Hero props: [...] Owners: [...] Anchor positions: [...] Background object families: [...] Prop state logic: [...]  === 07 MATERIALS === Walls: [...] Floor: [...] Ceiling: [...] Doors and windows: [...] Furniture: [...]    : [...]      : [...]  === 08 DENSITY === Density ID: [...]  : [...]  : [...]  : [...]  === 09 LIGHT === Light source IDs: [...] Positions heights directions: [...] Intensity ranges: [...] CCT and white balance: [...] Coverage and dark zones: [...] Light setup IDs: [...]  === 10 TIME AND WEATHER === Time states: [...] Weather states: [...]   : [...]   : [...]     : [...]  === 11 ROUTES === Route IDs: [...] Entrances and exits: [...] Blocking restrictions: [...] Screen direction: [...]  === 12 SOUND === Room tone: [...] Reverb and materials: [...] Offscreen sources: [...] Boundary sounds: [...]  === 13 REFERENCES === Geometry pack: [...] Walls doors windows: [...] Furniture and props: [...] Material sheet: [...] Light and time states: [...] Weather states: [...] Routes: [...] Approved outputs: [...]  === 14 PRODUCTION === Geometry version: [...] Passport version: [...] Status: LOCK TEST PROPOSAL Unresolved fields: [...] Next stress test: [...] Dependent documents: [...]

 human-readable ,   provider/API payload. Canonical Production JSON   envelope  1.0.0. World/Zone/Wall/Light/Setup labels   scoped ;   Location  LOC_,   PROP_,   STATE_,   AS_/VER_,    REF_.      namespaces.




7.23     



  CASE_OPPOSITE / PRJ_OPPOSITE ,  C05  CHAR_OPPOSITE_LENA  C06.     ;   ,    master views     .   design intent,   location pack.




 










  










   










 










 


    A  B         .

    ,      .

         .

          .

         .

    ,    .

          .




7.24    










   


1.   .       ,   .

2.    .     ,     .

3.   IDs. ,    ,  state   .

4.    .      .

5.     .        .

6.     . Hero props   ,      .

7.   .     , ,   .

8.  material  light.         .

9.   state. , ,          .

10.   .    setups    reference pack.






 


       .   , , , , , ,  ,      .       ,       .



         .  ,   ,    ,    ,           .





 8 ,   continuity





Continuity     .     ,       ,   ,      . ׸      ,     .      .           .          .          .

 AI- continuity     .           .   ,   ,  ,         .       , ,   .

  :



       .      ,   ,      .


        CASE_ANNA / PRJ_ANNA.     C06C07,       CASE_OPPOSITE. ,          IDs  states.




     










 continuity  


    .     ,      .

         .         .

     . , ,    ,    .

      .         .




8.1 Continuity   



       .         .         .    .        ,        .









 


SHOT N OUT = SHOT N PLUS 1 IN       : Object ID   holder    handoff; owner   Body Side   Position  Orientation  Wardrobe Look  Time Weather Light State           . Observed Out/Next In  exact   ;       ,    .




 










8.2    



Continuity      .  ,    :        ,      . ID       .









  ID


      ID,    ,   .

       ID,      .

      state,     .    ID   .

  canonical  ASSET_ID__VER####.ext; entity associations, Reference ID, view/state/role  exact Version ID   manifest.    Capture Take   Asset ID.

        .      .




 continuity register










8.3    



    .    ,   ,      .     ,    .      :  ,    .









 










 


PROP ID: [...]  VERSION: [...]  STATUS: LOCK    : [...] : [...]   : [...]   : [...]    : [...]  : [...]    : [...]   : [...] State scale: [...]  : [...] Reference files: [...]




8.4 ׸     



        .     ,  ,          -  .             ,      .




 










   










Continuity  


F0F4    ,   .     F3?F2    ;      ,     ,         .






    ,   ID PROP_ANNA_MUG02   .          ,      .




8.5    



           .      ,   , ,    .     Look ID  ,     .









 Look


CHARACTER ID: [...]  LOOK ID: [...]  VERSION: [...]  : [...] BASE: [...] TOP: [...] BOTTOM: [...] OUTER: [...] FOOTWEAR: [...] ACCESSORIES: [...]    : [...]   : [...]    : [...]    : [...]   : [...]    : [...]  : [...] Reference files: [...]




   










8.6      



       ,    .      ,  ,  ,    ,    .









Wardrobe Map  







   S04,    Look ID     .           S01S03.




8.7    



, ,      ,         .        .      ,        .









 


ACCESSORY ID: [...]  OWNER: [...]   : [...]   : [...] BODY SIDE: RIGHT  LEFT  :      [...] : [...]  state: [...]  : [...]    : [...] :     [...] Reference files: [...]




8.8    



      . RIGHT        ,       .        .









  


  reference pack  ,           .

    : , , ,   .

    ,    ,    .

     ,      .

     ,    ;       .




8.9    



   ,       :     ,          .        .     Door ID  Wall ID,        .









  


LOCATION ID: [...]  DOOR ID: [...]  WALL ID: [...]  : [...]      : [...]    : [...]  SHOT ID: [...] Camera zone: [...] Camera looks toward: +X  -X [...] Door screen side: LEFT  RIGHT   : [...]  screen side: [...] State In angle: [...] Action: [...] State Out angle: [...] :  Wall ID    .




 


    ,    .      ,      .           .









8.10     



      .     ,     ,    ,       .         ,           .









    


SCENE ID: [...]  TIME STATE: T[...]   : [...]  : [...]    : [...]     : [...]  practical source IDs: [...] Light setup ID: [...] CCT  white balance: [...] Weather state: W[...]      : [...]   : [...]   state: [...]     : [...]




Night to evening 










8.11       



Continuity       . ,    ,     ,        .          ,          .









  


        ,    .         ,    .         ,      , continuity  .




8.12  



     .        , , , , , ,    .          .









Character State Card


CHARACTER ID: [...]  SCENE ID: [...]  SHOT ID: [...] Emotion In: [...] Physical condition In: [...] Hair state: [...] Makeup state: [...] Skin sweat dirt: [...] Wounds and marks: [...] Wardrobe Look and state: [...] Accessories and Body Side: [...] Held props and hands: [...] Action: [...] Character State Out: [...] Carry to next shot: [...]




8.13    



       .  ,  ,  ,  ,         .    state scale   .









 


  , ,    ,  state ,      , , ,    .       .




8.14    



         ,      .      anchor,     ,      .









   


        .   ,     ,   ,      .     ,      .




8.15     



       continuity .  , Body Side, ,    ,  Object ID  .     ,          .









  handoff


         .

       ,     .

         .

       .

    ,       ;    .




8.16 State Ledger   



State Ledger    .       ,    ,        .      :  ,      .









   


      .

      .

  ,  ,    .

  , , , ,     .

   ,  state    .




8.17 Shot Continuity Card



      .    , ,   ,     .     LOCK,  states,    states.

SHOT CONTINUITY CARD Scene ID: [...]  Shot ID: [...]  Duration: [...]  VISIBLE LOCKS Character and Look IDs: [...] Location Zone and Door IDs: [...] Prop and Accessory IDs: [...] Time Weather Light IDs: [...]  STATE IN Character: [...] Wardrobe and accessories: [...] Held props hands and grip: [...] Doors windows furniture: [...] Time weather light: [...]  ACTION One physical action: [...] Allowed state changes: [...]  STATE OUT Character: [...] Wardrobe and accessories: [...] Props and ownership: [...] Location openings and light: [...]  MUST MATCH NEXT SHOT [...] FORBIDDEN CHANGES [...]




  


       . Hard gates  : , hero product, -   handoff     P0.   soft score     .









8.18 Continuity  



     .    Shot Packet:   ,  ,  locks, state in, , state out     .   ,    .









Reference discipline


    ID  ,       .

       , , states   Look.

     ,   : , , , ,   .

      detail reference,       .

       approved output      .




8.19 Reference Pack   











 


PROJECT 01 CHARACTERS ANNA LOOK 02 LOCK FRONT.jpg LOCK BACK.jpg DETAIL OUTER ZIPPER.jpg STATE WET SHOULDERS.jpg ACCESSORIES PROP_ANNA_RING01 RIGHT HAND.jpg 02 PROPS PROP_ANNA_MUG01 LOCK FRONT.jpg LOCK HANDLE SIDE.jpg STATE F3.jpg STATE F2 LIP MARK.jpg 03 LOCATIONS LOC_ANNA_COR PROP_ANNA_DOORA PROP_ANNA_DOORB 04 CONTINUITY STATE LEDGER.xlsx SHOT CARDS APPROVED OUTPUTS




 


Canonical filename: AS_ANNA_OUTER_FRONT__VER0001.jpg  AS_ANNA_MUG_HANDLE__VER0001.jpg. View/state/status  metadata  manifest; APPROVED/LOCK     immutable .     TK_,    AS_,   VER_; .  8485.




8.20   



 continuity    - ,  -  .      ,     ;   ,  storyboard   .         .









 


   Look ID  storyboard, shot list, character pack      .

   Door ID         blocking.

   Time State  , , ,   .

   prop state        .

      ,      .




8.21 GPT  continuity supervisor



GPT    , shot list, storyboard  state ledger.         ,     ,   .     ,       .




   continuity


  continuity supervisor AI .   [Project Bible] [Character Passports] [Location Passports] [Prop and Wardrobe Passports]     [  shot list]          .  Shot N Out  Shot N plus 1 In.     .    Object ID     owner Look ID     Accessory Body Side Door ID  screen side   Time Weather Light State     1     2    UNKNOWN 3  State Ledger 4          .




 Shot Continuity Card


      State Ledger.  SHOT ID [...]   Shot Continuity Card.               . : VISIBLE LOCKS STATE IN ACTION ALLOWED CHANGES STATE OUT MUST MATCH NEXT FORBIDDEN CHANGES REFERENCE FILES      UNKNOWN.   ID  .         .




  


    Shot Continuity Card.    : CRITICAL       MAJOR        MINOR          :   ID  state  state              constraint   .




8.22      











Continuity pass  


1. .. , , , ,    .

2. .. , ,  , Look ID   .

3.   .. Body Side, , ,     .

4. .. Object ID, , , , ,   owner.

5.  .. , , , ,    .

6. .. Time, Weather, Light, , ,   .

7. ..  ,  , ,    .




8.23   Continuity Bible


    .       ,  ID, state transitions     .

CONTINUITY BIBLE  === 01 PROJECT RULES === Project ID and version: [...] Continuity owner: [...] Approved source of canon: [...] Body Side convention: [...] Screen direction convention: [...] Time state system: [...] Status system: PROPOSAL TEST APPROVED LOCK RETIRED  === 02 ELEMENT REGISTER === Characters: [...] Wardrobe Look IDs: [...] Accessory IDs: [...] Prop IDs: [...] Location and Door IDs: [...] Time Weather Light IDs: [...]  === 03 PROP PASSPORTS === ID function owner: [...] Shape material color marks: [...] Position orientation grip: [...] State scale: [...] Forbidden changes: [...] References: [...]  === 04 WARDROBE MAP === Character and Look ID: [...] Scenes: [...] Layers: [...] Construction silhouette material fit: [...] Closures sleeves collar hem: [...] Wet dirt damage states: [...] Accessories and Body Side: [...] Forbidden substitutions: [...]  === 05 LOCATION OPENINGS === Location Zone Wall Door IDs: [...] Canonical geometry: [...] Hinges opening direction handle: [...] Camera sides and axis rules: [...] Door state scale: [...]  === 06 TIME WEATHER LIGHT === Time states: [...] Weather states: [...] Light setup IDs: [...] Exterior and window states: [...] Surface consequences: [...]  === 07 STATE LEDGER === Event ID: [...] Element ID: [...] Before: [...] Action or cause: [...] After: [...] Carry to: [...]  === 08 SHOT CARDS === Shot ID: [...] Visible locks: [...] State In: [...] Action: [...] State Out: [...] Must match next: [...] Forbidden changes: [...] References: [...]  === 09 QC === Critical violations: [...] Major violations: [...] Minor variations: [...] Repair method: edit regenerate grade or montage [...] Approved output: [...]  === 10 PRODUCTION === Bible version: [...] Unresolved UNKNOWN fields: [...] Dependent documents: [...] Next continuity pass: [...]




8.24  continuity- 



CASE_ANNA / PRJ_ANNA       . CHAR_ANNA_MAIN, LOC_ANNA_COR, SC_ANNA_02  SH_ANNA_02_0106     ;         CASE_OPPOSITE.  design intent: actual pack  outputs      .




 










State Ledger 










  










Shot Card  SH05


SHOT ID: SH_ANNA_02_05  CLOSE UP VISIBLE LOCKS ANNA identity and LOOK 02 PROP_ANNA_RING01 right ring finger PROP_ANNA_MUG01 black matte ceramic short D handle chip near base T4 W2 L04 STATE IN PROP_ANNA_MUG01 in Anna right hand F3 handle turned into palm coat wet shoulders zipper closed Door A remains D2 offscreen continuity ACTION Anna lifts the mug to her lips and takes one sip STATE OUT PROP_ANNA_MUG01 F2 with fresh lip mark still in right hand PROP_ANNA_RING01 remains on right ring finger no wardrobe time or light change FORBIDDEN white or glossy mug  left hand ring blazer or dry coat  evening exterior  duplicate mug

 continuity extract,    generation prompt: , camera pose, references  audio   Shot Spec SH_ANNA_02_05, linked to SC_ANNA_02.   extract     production packet.   extract      Take   .




8.25  continuity  










  continuity


1.     ID..  ,        .

2.    state..      ,       .

3.   .. , ,     .

4.      ..    ,    .

5.   Shot Out..      ,     .

6.     ..        Look.

7.     .. ,  ,       .

8.   ..  ,  ,    .

9.    ..          .

10.   negative prompt..      ,  reference pack   state.




 


Continuity      .   ,     Look,     ,     ,          .



       ,   :    ,          .


    ID, , State Ledger, Shot Continuity Cards   approved reference pack,      ,   ,     ,            .    ,     .




 4 







 9   





   ,   .    .       ,     ,     ,     ,      .    ,          ,    .

  2026      ,    .    ,   . ,      , , , ,   . AI-      ,      .

  :



 ,          .      primary owner;  secondary      .





      










    


    , , , , , ,    .

     ,       .

        ,    .

             .

     ,          .




9.1    



     ,   .     ,       .      ,     ,   .









  


REFERENCE ID: [...]  TYPE: [...] SOURCE FILE: [...] SHOT OR ASSET ID: [...]  CONTROLS [  ]  MUST PRESERVE [ ]  IGNORE [        ]  PRIORITY PRIMARY SUPPORTING  DIAGNOSTIC  VALID FOR [  ]  CONFLICTS WITH [ reference IDs]  STATUS AND VERSION [PROPOSAL TEST APPROVED LOCK]

  binding   source Asset ID, exact immutable Version ID, hash,   / , availability  field/scope/priority. spec_version     . UNKNOWN/missing   approved.




9.2     



1.    .  primary      supporting .        anchor;       .

2.     .  , , , ,       .

3.      .      ,   .

4.   .   ,      .




   










9.3  reference stack



Reference stack     ,   .          .    locks,     ,      .









Primary supporting diagnostic










  










9.4 Subject Reference



Subject Reference      .       , , , ,     .    Character Reference,        .     ,    .









 Subject  Character 










 Subject Reference


SUBJECT ID: [...]  STATE: [...]   : [...]   : [...]   Look: [...]  : [...]     : [...]  : [...]  : [...]    : [...] Required views: [...] Primary file: [...] Supporting files: [...]




9.5 Character Reference



Character Reference     .     , ,     .       :    ,  , , ,  ,    .









 Character Reference Pack










   Character Reference


  ,   Look   Subject  Wardrobe Reference.

   ,      .

       .

         .

    ,      .




 Character Reference


CHARACTER ID: [...]  VERSION: [...]  STATUS: LOCK  : [...] Face geometry: [...] Eyes nose lips ears brows: [...] Skin texture and permanent marks: [...] Hairline and base hair: [...] Body proportions and posture: [...] Asymmetry anchors: [...] Teeth and smile constraints: [...] Body Side marks: [...] Allowed expression range: [...] Do not inherit clothing background lighting or lens: [...] Primary identity files: [...] Supporting views: [...]




9.6 Object Reference



Object Reference     .     , , , ,        .     ,    ,     .









Object Reference Pack


      .

 , ,    ,   ,     .

   , , ,    marks.

        .

   : , , , , .

 Interaction reference   ,    .




 Object Reference


OBJECT ID: [...]  VERSION: [...] Function: [...] Geometry and proportions: [...] Material and surface response: [...] Color under neutral light: [...] Scale references: [...] Front back top bottom: [...] Moving parts and limits: [...] Marks logos text: [...] State scale: [...] Interaction points: [...] Forbidden substitutions: [...] Primary and supporting files: [...]




9.7 Scene Reference



Scene Reference    : , , , ,     .       .           ,    .









Scene Pack  










 Scene Reference


LOCATION ID: [...]  ZONE ID: [...]  SETUP ID: [...] Geometry version: [...] Visible walls openings and anchors: [...] Camera side and viewing direction: [...] Routes and free space: [...] Materials and density: [...] Exterior relation: [...] Time Weather Light state: [...] Current doors windows props states: [...] Hidden geometry not to invent: [...] Primary plan or establishing file: [...] Reverse and detail support: [...]




9.8 Style Reference



Style Reference   ,   .     ,  ,  , , , , ,     .        ,   .









Style DNA   


     ,       .     - ,   -  ,   -   . Style DNA      .

STYLE ID: [...]  VERSION: [...] Realism level: [...] Image texture and grain: [...] Detail rendering: [...] Palette relationships: [...] Saturation: [...] Contrast and highlight roll off: [...] Black level and shadow color: [...] Skin rendering: [...] Motion rendering: [...] Depth and atmosphere: [...] Do not inherit subjects locations wardrobe or props: [...] Primary style frames: [...] Supporting details: [...]




  Style Reference 










9.9 Composition Reference



Composition Reference       .   ,  ,  ,     ,  , headroom   .     ,    .









Composition   Camera










 Composition Reference


SHOT ID: [...]  COMPOSITION ID: [...] Shot size: [...] Aspect ratio: [...] Subject frame position and scale: [...] Horizon height and tilt: [...] Look room and movement space: [...] Foreground midground background masses: [...] Negative space purpose: [...] Occlusion: [...] Entry and exit composition: [...] Ignore identity lighting style and location content: [...] Primary frame: [...]




9.10 Lighting Reference



Lighting Reference   : , , , , , , ,    .      ,       .









Lighting Pack


  ,     .

     ,   .

     ,     .

       practicals.

      ,      .




 Lighting Reference


LIGHT SETUP ID: [...]  TIME STATE: [...]  WEATHER: [...] Motivated sources: [...] Key direction world coordinates: [...] Key height and size: [...] Hardness and shadow edge: [...] Fill source and ratio: [...] Background and practical sources: [...] CCT by source and white balance: [...] Coverage and dark zones: [...] Reflections and atmosphere: [...] Continuity limits across reverse angles: [...] Do not inherit subject wardrobe composition or set: [...] Primary and support files: [...]




9.11 Motion Reference



Motion Reference   ,     .       ,   ,        .   Camera Reference:       ,      .









Motion clip   










 Motion Reference


MOTION ID: [...]  SUBJECT OR OBJECT ID: [...] Duration and fps basis: [...] Start pose or state: [...] End pose or state: [...] Path in world or body coordinates: [...] Timing phases: [...] Acceleration and deceleration: [...] Weight and resistance: [...] Secondary motion: [...] Contacts and collisions: [...] Loop or one time action: [...] Camera independent motion only: [...] Ignore performer identity set style and camera: [...] Reference clip and timecodes: [...]




  Motion Reference


           .

         .

       .

  ,   , ,    .

    state  .




9.12 Camera Reference



Camera Reference    .   , , , , , , , ,   .      ,    -     .









Camera path  composition keyframes


     ,       . Composition Reference ,     ,  Camera Reference ,     .









 Camera Reference


CAMERA MOVE ID: [...]  SHOT ID: [...] Start position zone coordinates height: [...] Start orientation pan tilt roll: [...] Lens or field of view: [...] Subject distance: [...] Path: [...] Key composition moments and timecodes: [...] Speed curve and pauses: [...] Stabilization and micro movement: [...] Parallax expectation: [...] Focus start transition end: [...] End position and orientation: [...] Ignore subject motion performance lighting and style: [...] Reference clip and timecodes: [...]




  Camera  Motion










9.13 Performance Reference



Performance Reference    ,     .    , , , , , ,  ,    .        , ,       .









Performance beat sheet










 Performance Reference


PERFORMANCE ID: [...]  CHARACTER ID: [...]  SHOT ID: [...] Objective: [...] Partner or focus: [...] Inner action by beats: [...] Emotional starting point: [...] Energy curve: [...] Tempo rhythm and pauses: [...] Eye line and attention shifts: [...] Gesture Body Side amplitude timing: [...] Face and micro expression: [...] Breath and physical effort: [...] Reaction timing: [...] Maximum expression limit: [...] Ignore performer identity wardrobe set camera and lighting: [...] Reference clip and timecodes: [...]




Performance   emotion tag


      ,    .   ,    ,   ,  ,  ,        beat.   ,    .




9.14 Audio Reference



Audio Reference   , , , ,  , room tone, Foley   .       :   ,           .









Audio map  










 Audio Reference


AUDIO ID: [...]  TYPE: [...]  VERSION: [...] Source and ownership: [...] Duration and sync basis: [...] Voice identity or acoustic identity: [...] Tempo rhythm pauses: [...] Key events and timecodes: [...] Dynamic curve: [...] Spatial position and distance: [...] Room and reverb: [...] Frequency or texture notes: [...] Visual actions triggered: [...] Loop edit or one shot: [...] Do not inherit unrelated music voice noise or timing: [...] Primary file and edit points: [...]




9.15   reference stack  



Reference stack    ,     .       .        .     supporting references     ,  .

1.   .  ,       .

2.   locks. , Look, , ,   .

3.  owners.        .

4.  primary references.      , , , ,   .

5.  support.   , ,   timecodes.

6.  ignore rules.       .

7.  .         .

8.  .  ,   ,        .




Reference Stack Card










  










9.16   



 ,           .      ;    ,       .     .









  


1.  . , , , , ,   .

2.  .     primary reference    .

3.   .    supporting    .

4.  ignore.   ,   .

5.  isolation test.        .

6.  .  Reference Bible   Shot Packets.




Conflict Log


CONFLICT ID: [...] Shot or asset: [...] Contested field: [...] Reference A claim: [...] Reference B claim: [...] Chosen owner: [...] Primary version: [...] References removed or downgraded: [...] Ignore rules added: [...] Isolation test: [...] Approved result: [...] Dependent packets updated: [...]




9.17     



       .    weight     :    ,   primary,  ,        .









 










9.18   Reference Pack



Reference Pack      .   , approved ,  , ,    .  ,            .




   










 


   , , ,   watermark,     .

        .

     identity reference   Style Reference.

  Body Side, direction, timecode, state  view.

 ,  crop   ,     .

       ,   ,   .







Canonical filename: ASSET_ID__VER####.ext AS_ANNA_FACE_FRONT__VER0001.jpg AS_ANNA_MUG_HANDLE__VER0001.jpg AS_ANNA_COR_REVERSE__VER0001.jpg AS_ANNA_DOOR_CUE__VER0001.wav Reference ID REF_ANNA_..., associated CHAR_/PROP_/LOC_/SH_, role/view/state/scope  exact VER_ANNA_...   manifest. Diagnostic   QC-,  priority enum canonical binding; provider attachment alias Image/Video/Audio N   .




9.19  storyboard  Shot Reference Packet



Storyboard    ,     .       locks, owners,  references  states.         .









Shot Reference Packet


SHOT ID: [...]  FUNCTION: [...]  DURATION: [...]  VISIBLE LOCKS [Character Subject Object Scene Time State IDs]  REFERENCE STACK Identity primary: [...] Scene primary: [...] Object primary: [...] Composition primary: [...] Lighting primary: [...] Motion primary and timecodes: [...] Camera primary and timecodes: [...] Performance primary and beats: [...] Audio primary and cues: [...] Style global: [...]  IGNORE MAP [reference ID -> properties to ignore]  PRIORITY ORDER [...]  STATE IN ACTION STATE OUT [...]  SUCCESS CRITERIA [...]  FORBIDDEN CONFLICTS [...]




9.20   



    .     camera, motion, performance, lighting, audio  .            timecodes.       ,   .









Timecode decomposition


VIDEO REFERENCE ID: [...] Source duration_seconds and fps: [...]  00:0000:02 Composition: [...] Camera: [...] Subject motion: [...] Performance: [...] Lighting: [...] Audio: [...]  00:0200:05 [ ]  00:05END [ ]  USE ONLY [   ]  IGNORE [        ]  TARGET DURATION MAPPING [  timecodes     ]




9.21    



       .    , ,    .  : reference ID, controls, preserve, ignore, transform, success criteria.

REFERENCE ROLE  [REF ID]   [TYPE].  CONTROLS [ ]  PRESERVE [ ]  IGNORE [  ]  TRANSFORM FOR THIS SHOT [    ]  PRIORITY [   ]  SUCCESS [  ]




  


REF_ANNA_IDENTITY controls identity only. Preserve facial geometry skin texture hairline and body proportions. Ignore clothing background lighting expression and lens.  REF_ANNA_SUBJECT controls wardrobe and wet state. Preserve short dark green hooded jacket central zipper and wet shoulders. Ignore face pose background and camera.  SCENE L01 ZA controls corridor geometry and Door A. Preserve wall opening anchors and door hinge side. Ignore people color grade and time of day.  REF_ANNA_LIGHTING controls cold overhead row and warm spill through Door A. Ignore subject set design and composition.  REF_ANNA_COMPOSITION controls medium shot with Anna on right third and empty center. CAM PUSH02 controls slow forward push only. PERF HESITATE01 controls eye pause breath and delayed hand movement.  If references conflict use this order: identity scene object wardrobe composition lighting camera performance style.




9.22 GPT  reference director



GPT       ,  ,  Shot Packet   ignore map.    ,      ,    .     UNKNOWN.




 


 reference director AI .   [        ]        primary : Subject Character Object Scene Style Composition Lighting Motion Camera Performance Audio.   :         scope priority    timecodes            .     primary    . UNKNOWN  .   1 Reference Register 2 Conflict Log 3 Missing Reference List 4  Reference Stack   .

   ,   .      ,    binding      REF ID;      asset. Canonical priority  primary/supporting, diagnostic   QC routing.




 


 Reference Stack   Project Bible.     : identity wardrobe object geometry and state scene geometry composition lighting subject motion camera motion performance audio style  :  primary owners     retired         reverse views states  timecodes  scope       : keep downgrade crop replace remove or isolation test.    .




 Shot Packet


 Project Bible Shot List State Ledger  Reference Register.  Shot Reference Packet  [SHOT ID].        .   reference  controls preserve ignore priority scope.  State In Action State Out.  success criteria  forbidden conflicts.       MISSING.   MISSING      .




9.23   workflow



  ,    .     ,      ,     .    Project Bible      .









   


1.  owners.  identity, scene  action object,  shot design.

2.   .      ,       .

3.     .   locks   .

4.  .   approved keyframe,       .

5.   .        .




    reference


 ,  timecodes    .

  camera, subject motion  performance,       .

      .

         identity  scene locks.

       continuity states.




9.24  reference stack



      . Isolation tests ,  reference   ,         .









Reference QC 










9.25   Reference Bible


Reference Bible  ,    .     , owners, , scopes,   shot packets.      ,  Reference Register, priority  ignore map  .

REFERENCE BIBLE  === 01 PROJECT RULES === Project ID and version: [...] Reference director: [...] Approved canon sources: [...] Status system: PROPOSAL TEST APPROVED LOCK RETIRED Priority convention: [...] Scope convention: GLOBAL SEQUENCE SETUP SHOT DETAIL Body Side and world direction convention: [...]  === 02 REFERENCE REGISTER === Reference ID: [...] Type: Subject Character Object Scene Style Composition Lighting Motion Camera Performance Audio Source file: [...] Controls: [...] Must preserve: [...] Ignore: [...] Priority: [...] Scope: [...] Valid states and shots: [...] Version and status: [...]  === 03 IDENTITY LOCKS === Character references: [...] Subject references: [...] Hero object references: [...] Required views: [...] Missing views: [...]  === 04 WORLD AND SCENE === World references: [...] Location and zone references: [...] Plans reverse views and anchors: [...] Materials and states: [...]  === 05 STYLE DNA === Realism texture palette contrast: [...] Skin and material rendering: [...] Motion rendering: [...] Forbidden content inheritance: [...]  === 06 SHOT DESIGN === Composition references: [...] Lighting references: [...] Camera references: [...] Shot scopes: [...]  === 07 ACTION DESIGN === Motion references and timecodes: [...] Performance references and beats: [...] Audio references and cues: [...] Sync basis: [...]  === 08 OWNERSHIP MATRIX === Field: [...] Primary owner: [...] Supporting references: [...] Must not override: [...]  === 09 CONFLICT LOG === Conflict ID: [...] Contested field: [...] Chosen owner: [...] Removed or downgraded: [...] Test and result: [...]  === 10 SHOT PACKETS === Shot ID and function: [...] Visible locks: [...] Reference stack: [...] Ignore map: [...] Priority order: [...] State In Action State Out: [...] Success criteria: [...]  === 11 QC === Isolation tests: [...] Critical major minor issues: [...] Approved outputs: [...] Missing fields: [...]  === 12 PRODUCTION === Bible version: [...] Dependent documents: [...] Retired references: [...] Next audit: [...]




9.26  reference- 



CASE_ANNA / PRJ_ANNA, SH_ANNA_REF_01   7-   CHAR_ANNA_MAIN  LOC_ANNA_COR;     C08,     SH06  CASE_OPPOSITE.     Door B,         .        Door B, F3;    .




Reference Stack 


Reference Register        .        source_file, Asset Version, hash    ; production approval  QC    .  REF ID  , AS_/VER_        ingest.       .









  










  


PRIORITY ORDER 1 REF_ANNA_IDENTITY identity 2 L01 CORRIDOR ZA geometry 3 REF_ANNA_SUBJECT and RING 01 Body Side 4 REF_ANNA_COMPOSITION 5 REF_ANNA_LIGHTING 6 REF_ANNA_MOTION 7 REF_ANNA_CAMERA 8 REF_ANNA_PERFORMANCE 9 REF_ANNA_STYLE AUDIO CUE SYNC  hard gate,       SUCCESS Anna remains the same person. RING 01 stays on right ring finger. Door A and Door B keep geometry and hinge sides. Night state T4 and cold overhead light remain stable. Eye reaction begins after audio cue. Right hand rises after breath and stops before contact. Camera push is independent from body motion. No new props wardrobe or openings appear. Object state gate:  F3    Door B    ;      . Identity, ,   -    soft scores.




    










9.27  Reference Bible  










    


1.     . ,      .

2.     . , , , ,        .

3.   ignore.   ,    .

4.     .  , ,   states .

5.  Subject  Character.  Look     .

6.  Composition  Camera.          .

7.  Motion  Performance.     ,    .

8.  Lighting  Style.       .

9.   . Camera, motion, performance, audio  edit  .

10.  proposals   locks.      .

11.  scope.        .

12.   isolation tests.  ,    .




 


       ,   . Subject   , Character  , Object  , Scene  , Style   , Composition   , Lighting   , Motion  , Camera   , Performance  , Audio     .



 Reference Stack   .    ,       , ,    .


 references   owners,  controls  ignore,  isolation tests    Shot Packet,   ,    .    :  ,  ,       .




 10   -





-     ,    : , , , , , , , , ,    .      ,      ,      .         ,      .

  AI-        .      ,  ,  ,    .  Image 1    Image 2,  Image 3       .

  :



   .   ,     ,  ,       .


   primary owner  ,       . Anchor     identity/scene/light/state; confirmatory views    .  taxonomy  authority   9;     .




   










   


        ,   ,   .

     ,          .

       ,   ,     .

         stack   .

  Image 1, Image 2  Image 3       .




10.1  reference



 reference ,       ,     .        ,         .    ,        .




   










    










  


IMAGE 1 ROLE [ANCHOR SOURCE  ATTRIBUTE]  USE ONLY FOR [      ]  PRESERVE [  ]  CHANGE [     ]  IGNORE [   ]  SUCCESS [   ]




  reference


      .    push       .    Anchor:  , , , ,     .   ,   .    ,      .

Use Image 1 as the approved start frame and visual anchor. Preserve the same character identity, wardrobe, corridor geometry, mug position, lighting direction, color relationships and opening composition.  Animate only: after the metal sound, her eyes move toward Door B, her breathing pauses, and the camera makes a slow 30 cm push.  Do not redesign the face, clothes, doors, furniture, light or color palette. End with the same geography and a slightly tighter frame.

   intent template.  push 30   audio-trigger    ;   audio input          .    native capability  .




  reference  


   ,    , ,   .

        .

    ,    .

    ,     .

    ,       .

     , ,      .




10.2  reference



 references    ,     .               .  multi-reference     :      ,      .




   










  stack










   


1.  .     , ,       .

2.  owners. , , ,      .

3.  primary.        .

4.  .   , ,   state   .

5.  ignore.   ,   fashion ,       .

6.  .  ,   -   .

7.  stack.  ,     .




   










10.3     



   ,     .    , , , ,   .    , , ,     .     ,       .




  










 










 


IMAGE ID: [...] ROLE: [...]  TAKE [  ]  PRESERVE EXACTLY [ locks]  ADAPT [      ]  IGNORE [      ]  SCOPE [project sequence setup shot detail]  PRIORITY [   ]




   










10.4      



    ,        ,      .       Style Reference,          .    Character Reference,  Style Reference     identity     .




 identity  rendering










    


IMAGE 1 is the only identity source. Preserve facial geometry, age, skin identity, hairline, body proportions and permanent asymmetric features from Image 1. Ignore its background, wardrobe, lighting, expression and color grade.  IMAGE 2 is a style reference only. Use its realism level, image texture, muted palette, contrast relationships, soft highlight roll off and fine grain. Ignore the person, face, body, hairstyle, wardrobe, location and composition.  Never blend facial traits from Image 2 into the character from Image 1. If identity and style conflict, Image 1 overrides Image 2.




  Character Reference


         .

    ,      .

        .

      .

   ,      .

       ignore.




  Style Reference


       ,   .

  Style DNA ,      .

          style frame.

     : Lighting  , Style   .

  style swap:         .




  










10.5     



   Character Reference  ,  Wardrobe Reference  .   fashion        .      ,     ,  ,    .




   










 Character plus Wardrobe


IMAGE 1 controls the character identity. Preserve the same face, age, skin identity, hairline, body proportions, shoulder width and permanent features. Ignore the clothes, background, lighting and expression in Image 1.  IMAGE 2 controls wardrobe only. Transfer the garment silhouette, material, color, construction, central fastening, pocket placement and approved accessories. Ignore the fashion model face, body, pose, studio, lighting and color grade.  Fit the wardrobe from Image 2 naturally to the body and pose from Image 1. Do not alter the character body to match the clothing model. Identity priority: Image 1. Wardrobe priority: Image 2.




    


Image 1     . Image 2     . Image 3      .      ,      ,       . ,     Image 2  Image 3 .

Image 1: identity and body owner. Image 2: blazer design owner only. Image 3: turtleneck material and color owner only.  Preserve from Image 1 the face, hairline, age, shoulder width and chest proportions. Use from Image 2 the charcoal blazer silhouette, lapel width, two buttons, structured shoulders and matte wool response. Use from Image 3 only the black fine knit texture and close neckline.  Ignore the foreign models, bodies, poses, hands, backgrounds, lights and grades in Images 2 and 3. Keep the approved character identity and body from Image 1; replace only its original pose/background/light as specified. Frame the approved character strictly chest up. No new jewelry, logos, patterns or body changes.




  










10.6   



Character Reference       , Scene Reference         .    -:   , , anchors,    .          ,      backdrop.




  Scene Reference










 Character plus Scene


IMAGE 1 controls character identity only. Preserve the face, body proportions, age, hair and permanent features. Ignore the background, camera, lighting and wardrobe unless separately locked.  IMAGE 2 controls the location geometry and materials. Preserve Door A on the left wall, Door B at the far end, the window spacing, concrete wall texture, cabinet position and corridor axis. Ignore all people, temporary props, color grade and weather in Image 2.  Place the character from Image 1 physically inside the location from Image 2. Respect floor contact, scale, perspective, occlusion and available walking space. Do not redesign the location to match the portrait background.




  


        .

    ,     .

  :       .

   : foreground    .

          .




  


CHARACTER ID: [...] SCENE ID: [...]  SETUP ID: [...] SHOT ID: [...]  Character position zone: [...] Body orientation and eye line: [...] Floor or furniture contact: [...] Scale reference: [...] Visible walls openings anchors: [...] Camera side: [...] Allowed occlusion: [...] Scene elements forbidden to move: [...] Character properties ignored from Scene image: [...] Scene properties ignored from Character image: [...]




  










10.7   



  Character plus Lighting     ,     . Lighting Reference     .       , , , ratio, , coverage  . , , ,      .




   Lighting Reference










 Character plus Lighting


IMAGE 1 is the only character identity source. Preserve facial geometry, skin identity, age, hairline and body proportions. Ignore the original light, background, wardrobe color cast and expression.  IMAGE 2 is a lighting reference only. Use the large soft key from camera left and slightly above eye level, low neutral fill, warm practical rim and background two stops darker. Match shadow softness, highlight roll off and eye catchlight position. Ignore the person, face, hairstyle, clothes, room and composition in Image 2.  Relight the character from Image 1 without changing identity or facial structure. Lighting priority: Image 2. Identity priority: Image 1.




   


   :   ,        .        .      , key       reverse angle,        .









 relighting


    ,     .

      .

   camera side     .

          .

         .

     ratio,  setup  .




10.8   



Composition Reference   ,   ,    .     : ,  ,  ,  , foreground,     .       .




 










 Character plus Composition


IMAGE 1 controls character identity and approved Look. Preserve the same face, body proportions, hair, wardrobe and accessories. Ignore its original background, crop, camera height and lighting.  IMAGE 2 controls composition only. Use a medium shot, character on the right third, eye line slightly above center, open negative space on the left, foreground edge at lower left and deep background axis. Ignore the person, location, wardrobe, lighting, lens character and style in Image 2.  Rebuild the composition with the character from Image 1 inside the approved project location. Do not copy content from Image 2; copy only spatial arrangement and visual balance.




   










 keyframes


      .  Start,     keyframes  End.     ,  Camera Card ,           .

COMPOSITION KEYFRAMES  START 00:00 medium shot, character on right third, Door B visible in depth  BEAT 00:02.2 eyes turn toward Door B, negative space becomes the visual center  END 00:06 tighter medium close shot, hand and ring enter lower center  CAMERA CONNECTION slow straight push 35 cm, stable horizon, no orbit, no zoom, same lens character, soft settle before end frame




  










10.9   Image 1 Image 2 Image 3



     ,    .    ,  Reference ID   .    Image 2 ,      .     ,           .

Image N  request-local attachment alias:  manifest  mapping alias?REF_SCOPE_TOKEN?exact AS_/VER_.      ,     Reference ID. Provider slot/capability    production intent.




  


   .      .    ,       .

REFERENCE MAP Image 1 = CHARACTER IDENTITY  REF_IMAGE_IDENTITY Image 2 = WARDROBE  REF_IMAGE_WARDROBE Image 3 = SCENE GEOMETRY  REF_IMAGE_SCENE Image 4 = LIGHTING  REF_IMAGE_LIGHTING Image 5 = COMPOSITION  REF_IMAGE_COMPOSITION  Never use an image outside its assigned role.




  










    


IMAGE 1  [REFERENCE ID]  [ROLE] Use for: [...] Preserve: [...] Ignore: [...] Priority: [...]  IMAGE 2  [REFERENCE ID]  [ROLE] Use for: [...] Preserve: [...] Ignore: [...] Priority: [...]  IMAGE 3  [REFERENCE ID]  [ROLE] Use for: [...] Preserve: [...] Ignore: [...] Priority: [...]  CONFLICT ORDER [Image or Reference IDs from highest to lowest]  FINAL SHOT [subject action location composition lighting camera state]  SUCCESS CRITERIA [...]




 Image 1 Image 2 Image 3


REFERENCE MAP Image 1 = REF_PORTRAIT_DENIS_IDENTITY  IDENTITY ONLY Image 2 = REF_PORTRAIT_WARDROBE  WARDROBE ONLY Image 3 = REF_PORTRAIT_COMPOSITION  COMPOSITION AND BACKGROUND ONLY  IMAGE 1 Preserve face geometry, skin identity, hairline, age and body proportions. Ignore the T shirt, shelf background, original light and expression.  IMAGE 2 Preserve charcoal blazer construction and black fine knit turtleneck. Ignore the reference model, body, pose, hands, studio and color grade.  IMAGE 3 Preserve chest up framing, camera height, muted studio depth and empty headroom. Ignore the person, clothing and facial features.  Build one photorealistic chest up portrait. Identity from Image 1 overrides every other image. Wardrobe comes only from Image 2. Composition and background come only from Image 3. Do not blend faces, bodies, clothes or locations across roles.




    


1.  critical owners.  identity,      .

2.    views.     ,        .

3.     . ,        .

4.   approved frame.   identity, Look  Scene,      anchor.

5.   .   start frame,   end state   .




  


         .

   : front, left profile, right profile, back, three quarter, detail.

  neutral lighting, scale  color management ,   .

   Look,   states     ID.

           .

         ,  Character identity only.




  










Isolation tests  










Reference Image Register


PROJECT ID: [...]  VERSION: [...]  IMAGE 1 Reference ID: [...] Type and role: [...] Primary field owner: [...] Supporting fields: [...] Preserve: [...] Ignore: [...] Scope: [...] State and version: [...]  IMAGE 2 [ ]  IMAGE 3 [ ]  CONFLICT ORDER 1 [...] 2 [...] 3 [...]  MISSING EVIDENCE [    states]  SUCCESS CRITERIA [  ]

  Image binding  source Asset ID, exact immutable Version ID, hash, / , availability, field  scope. spec_version    approval  .         .




    



:       ,    - ,         .     ,   .    ,        .

     CASE_IMAGE / PRJ_IMAGE, CHAR_IMAGE_ANNA, LOC_IMAGE_COR, SH_IMAGE_ASSEMBLY_01.     Door B      C07C09. Image 15   .        , AS_/VER_,      QC.









  


REFERENCE MAP Image 1 = identity only. Image 2 = wardrobe only. Image 3 = scene geometry and materials only. Image 4 = lighting physics only. Image 5 = composition only.  CHARACTER Use Image 1 as the only source for face, age, hair, skin identity, body proportions and permanent asymmetry. Ignore its clothes, background, light and pose.  WARDROBE Use Image 2 only for the short dark green hooded jacket, matte fabric, central zipper and wet shoulder state. Ignore its model, body, hands, studio and grade.  SCENE Use Image 3 for corridor geometry, Door A, Door B, cabinet position, concrete walls and night setup T4. Ignore people, temporary props and color treatment.  LIGHT Use Image 4 for cold overhead direction and coverage, soft facial shadow and warm spill through Door B. Ignore its person, room, clothes and composition.  COMPOSITION Use Image 5 for a medium shot with the character on the right third, empty visual center and Door B visible in depth. Ignore all content, identity, location, light and style.  CONFLICT ORDER Image 1 identity, Image 3 geometry, Image 2 wardrobe, Image 4 lighting, Image 5 composition.  SUCCESS The character remains the same person. The jacket does not change the body. Door A and Door B keep their positions and hinge sides. Cold overhead light and warm door spill remain physically motivated. No face, clothing, furniture or lighting is imported from the wrong image.




    










 image reference stack  










    


1.     .       .

2.      Project Bible.  , ,      .

3.   Image 1 Image 2 Image 3.   ,    .

4.   preserve.    ,    .

5.   ignore.      .

6.  Character  Wardrobe.      .

7.  Character  Style.       .

8.  Scene  Composition.      .

9.  Lighting  Grade.     .

10.     states.        .

11.     . Stack  ,   .

12.   swap  isolation tests.  ,    .




 


  -     .  reference ,            .  references ,           .

Image 1, Image 2  Image 3   ,  .      identity only, wardrobe only, scene geometry only, lighting only  composition only.       preserve, ignore, priority, scope  success criteria.



 multi-reference       .    :   ,  ,  ,      .


   ,      ,       .      ,     ,      .




 11   -





-     ,    .    :   ,   ,     ,     ,   ,          , ,   .

        ,      .     , , , , ,    .         .

  :



-       .     : , , ,   .


  reference authority   C09;    .  prompts   production intent templates,     provider mode.  compile  dated capability profile  fallback:  /,  proxy    .




        










     










11.1    



          ,         .          camera reference, motion reference  rhythm reference,        .




  










  -


VIDEO 1 ROLE [CAMERA MOTION ACTION CHOREOGRAPHY BLOCKING EDIT RHYTHM TRANSITION PHYSICS]  COPY [  ]  ADAPT [     ]  IGNORE [        ]  START STATE [    ]  END STATE [      ]  SUCCESS TEST [    ]




  










11.2  



    .      , ,   ,   ,   .    ,     dolly  zoom,  orbit       .




  










   


CAMERA FROM VIDEO 1 ONLY 0.0-1.2 s  locked medium-wide frame 1.2-3.8 s  slow left-to-right arc approximately 35 degrees 3.8-4.5 s  short forward push while keeping the eyes centered 4.5-5.0 s  complete stop and hold  Preserve the path, speed curve and stabilization from Video 1. Do not copy its actor, room, wardrobe, lighting, color grade or sound. Use a fixed normal lens; do not replace the move with digital zoom.




   










11.3  



       .    ,  , , ,  ,  ,     .   ,      waypoints.




Waypoint map


CHARACTER TRAJECTORY FROM VIDEO 1 A  start near the rear-left doorway facing camera-right B  walk diagonally toward the center table C  stop one arm length before the table and turn the torso 30 degrees D  reach with the right hand and pick up the black mug E  take one step back and end facing the window  Copy only the spatial route and timing between A-B-C-D-E. Adapt the stride length to the new room from Image 2. Preserve the screen direction and all right-hand contacts. Do not copy the source performer appearance or costume.




 










11.4 Choreography



Choreography      .      . ,  ,   ,  ,         ,      .




   beats










  choreography


   :  B     ,   A  .

     ,       .

   beats   :      ,     .

  ,        ,     .

         ;    .   handoff ,      .




Motion reference  performance reference










11.5 Blocking



Blocking   ,        ,   .     . Blocking      ,    .




Blocking sheet


BLOCKING FROM VIDEO 1 Camera side: remain on the same side of the interaction axis. Character A: foreground left, seated, never crosses center. Character B: enters background right, crosses behind A, stops center-right. Table: fixed in center, separates the characters until beat 4. Mug: starts near A's right hand, ends in B's left hand. Door: remains visible in the upper-right background.  Copy the blocking logic and reveal order only. Adapt distances to Scene Reference Image 2. Keep the new characters, architecture and approved props.




Continuity  blocking










11.6  



      .    ,  ,  ,       .   ,      .




Edit rhythm map










    


     .

   close-up      .

   , , ,     .

       .

      .

   ,       .




 prompt  multi-shot


Use Video 1 only as an EDIT RHYTHM reference. Do not recreate its people, objects, setting, camera angles or color.  SHOT 1  0.0-1.8 s  wide establishing shot SHOT 2  1.8-3.0 s  medium action shot cut on hand movement SHOT 3  3.0-3.6 s  short insert synchronized with the click SHOT 4  3.6-5.6 s  close reaction shot with a deliberate pause SHOT 5  5.6-7.0 s  return to wide and hold the completed action  Apply this timing structure to the new story described below.

   continuous design timing.  24/1 fps cut points    frame indices      ;    quantization  .  custom multi-shot  ,    edit map      .




11.7   



     .             .      ,     -    ,     -  .




  










 










11.8   



-     .        ,      , , negative space,   foreground  background.     composition checkpoints.




Composition checkpoints


COMPOSITION FROM VIDEO 1 START   full figure at lower-left third, large empty space on the right MID     medium shot, face crosses the center only once PEAK    close-up with eyes on upper third, foreground edge enters left END     medium-wide, character stops on right third, doorway visible behind  Transfer only the composition progression. Use Character Image 1 and Scene Image 2 for content. Do not copy the source actor, room, color grade or lighting.




       










11.9 



     ,   . Whip pan, foreground wipe, match cut, morph, light flash       ,          .




 










  


Use only the TRANSITION MECHANISM from Video 1. A dark foreground object moves left-to-right and fully covers the lens. Cut at 100 percent coverage. In the new scene, a different dark object continues in the same direction and reveals the new location with matching speed.  Do not copy the source locations, actors, vehicles, lighting or color. Preserve only direction, coverage, cut point and reveal timing.




11.10   



      -,      .       :   ,  ,   ,  sweep.       .    camera motion,     .




 










       look


Use Video 1 only for the moving light pattern: a narrow cool reflection travels across the face from right to left in 1.2 s.  Keep the warm neutral palette, skin tone, contrast and set design from the approved Project Bible and Images 1-2. Do not copy Video 1's neon colors, costume, background, camera or grade.




11.11 



          video reference.   .   , , , ,   ,     .




 










 physics reference


Use Video 1 only as a PHYSICS reference for the red fabric. Preserve its weight, gravity, fold propagation, drag and delayed settling. Adapt the cloth dimensions to the blue coat in Character Image 1. The coat remains attached to the body and reacts to the new walking path.  Do not copy the performer, garment design, camera, room, lighting or color. No weightless fluttering, rubber deformation or unexplained wind.




11.12      



      .     ,   ,   .     ,         .  motion transfer        .




Reference ownership map










Master prompt   


REFERENCE MAP Image 1  identity and body proportions only Image 2  wardrobe only Image 3  location geometry and materials only Video 1  camera path speed curve and stabilization only Video 2  hand choreography and contact timing only Audio 1  voice character speech rhythm and lip-sync only  PRIORITY Identity: Image 1 overrides all other media. Wardrobe: Image 2 overrides clothing visible elsewhere. Scene: Image 3 overrides every background in the videos.  DO NOT MERGE Do not copy faces, clothes, rooms, color, lighting or sound from Videos 1-2. Do not use the face or body of the wardrobe model from Image 2.  OUTPUT Create one 8-second continuous shot in the approved project style. [     ]




    










11.13  -



 reference clip   ,    .   ,  ,         ,    .




  


1.   .   ,      .

2.   .  camera  motion reference    ,     .

3.    settle.       ;     .

4.   . , ,          .

5.  .    reference,    ,    .

6.  .    slow motion  speed ramp,      .

7.  .    audio reference ,   ,     .

8.  .      : CAM_ARC_05S, HANDOFF_TIMING, CLOTH_PHYSICS.




   










11.14    



    ,     .      ,     ,      prompt.

     REF ID, exact source AS_/VER_, fps_num/fps_den, source origin, cut frame indices, aspect ratio   .  observed     //;  uncertainty  confidence.        ,   .




 










GPT    


   motion analyst.        .     : 1.   ; 2.     ; 3.   ; 4. choreography  blocking; 5.    preparation execution contact settle; 6.     ; 7.    ; 8.    ; 9.     ; 10.        .      : COPY  ADAPT  IGNORE.        .




Prompt Compiler  -


SYSTEM  prompt compiler  AI-.  CONTEXT Project Bible,  , ,   reference map.  TASK      Video 1  production prompt.  RULES -   media  . -  Video 1    temporal layers. -  ignore list    . -  start state  end state. -     . -    cinematic dynamic realistic   . -     .  OUTPUT REFERENCE MAP GLOBAL RULES TIMECODE PLAN CAMERA ACTION AND BLOCKING PHYSICS AUDIO NEGATIVE CONSTRAINTS SUCCESS TEST




11.15 Wan 3.0  video reference  audio reference



 image identity, video motion  audio voice/rhythm    Wan.  Wan 3.0       ,   endpoints.      capability profile;       .




   capability profile Wan







    first/end frames  audio  dated capability profile,     .     unknown; adapter  unsupported_fields/blockers    audio  references.        API payload.




   Wan


Image 1  approved character identity Image 2  approved location Video 1  camera movement and character trajectory only Video 2  hand choreography only Audio 1  voice identity speech rhythm and lip-sync  Use the camera movement and action choreography from Video 1. Use only the handoff contact timing from Video 2. Use the character from Image 1 in the location from Image 2. Use the voice and speaking rhythm from Audio 1. Do not copy people clothes locations lighting color or sound from Videos 1-2.




Wan prompt    


Create one 10-second continuous shot.  CHARACTER AND SCENE Use the character identity from Image 1 and the room from Image 2.  VIDEO REFERENCE Use Video 1 only for the slow rightward camera arc, the character path from the doorway to the table and the final stop. Ignore Video 1's performer, clothes, room, light, color and original audio.  AUDIO REFERENCE Use Audio 1 for voice character, speaking rhythm and natural lip-sync. The character says: [TEXT]. Preserve natural blinking, breathing and restrained head movement.  CONTINUITY The black mug remains on the right side of the table. The character uses the right hand and ends facing the window.  CAMERA Stable normal-lens image, no digital zoom, no extra cuts.




 Wan   










11.16  -



    ,          . , Video 1  camera move, Video 2  choreography , Video 3   .        ,     .




  video stack










 temporal master


         .     .  Video 1     , Video 2      ,  Audio 1   ,    .

TEMPORAL MASTER Video 1 defines the total 8-second timing and camera path.  SECONDARY REFERENCES Video 2 provides only the hand choreography. Compress its original 4-second action into 2.2 seconds and place the contact at 5.1 seconds on Video 1's timeline.  Audio 1 starts at 1.0 second and ends before the hand contact. If timing conflicts occur, Video 1 overrides Video 2; the contact at 5.1 seconds overrides the audio cadence.

Temporal master  :     beat     Video 1.  4 s?2.2 s    ,   / .  speech/contact  , compiler    split/extend/post-sync fallback;  cue     video timing.




11.17    



   ,      .      ,        .     .




 










Isolation tests


1. Camera only.     Video 1   camera reference.

2. Action only.     choreography      .

3. Identity plus motion.  Character Image  ,      .

4. Scene integration.    ,  waypoints  .

5. Audio sync.  Audio reference      lip-sync  beat.

6. Full stack.  , ,        .




  


 hard gates: identity, object ID/,  , critical continuity   sync.  fail     select    02.  soft scores    ; actual   exact output Asset/Version   .









11.18  workflow



1.  .  , reference transfer, video editing  extension.

2.  temporal master.   ,      .

3.   . , trajectory, choreography, blocking, rhythm, action, tempo, composition, transition, light, color  physics.

4.  COPY ADAPT IGNORE.        .

5.  owners.   identity  design,    ,     beat.

6.  .  ,  preparation and settle,      .

7.  timecode plan.  beats, , camera phases, cut points      .

8.  continuity. Start state, end state, ,    .

9.  prompt. Reference map, priority, timecode, camera, action, physics, audio  negative constraints.

10.  isolation tests.        full stack.

11.   .     ,       .

12.   .       Shot Bible.




 production template


SHOT ID [  ]  OUTPUT [  single shot  multi-shot]  REFERENCE MAP Image 1  [identity] Image 2  [wardrobe] Image 3  [scene] Video 1  [temporal master and exact layers] Video 2  [secondary temporal layer] Audio 1  [voice music beat lip-sync]  COPY FROM VIDEO [camera trajectory choreography blocking rhythm transition physics]  ADAPT [    ]  IGNORE FROM VIDEO [people faces clothes scene light color style text logos sound]  TIMECODE PLAN [  camera action contact audio cut]  START STATE [  state]  END STATE [  state]  CONTINUITY LOCKS [    ]  NEGATIVE CONSTRAINTS [    ]  SUCCESS TEST [  ]




11.19  


1.   .    , ,   .

2.   .   ,      .

3.  start  end state.    ,    .

4.    . Orbit, pan, truck, zoom  push    .

5.    .        .

6. Choreography  .       .

7.    .    cut points  .

8. Physics   realistic.    , ,   .

9.     .     ,   lip-sync.

10.    reference.        .

11.  ignore list.  , , ,    .

12.    .       continuity.




    


      ,     ,    .    ,    , , , ,      .         , , ,   .

    :  ,   push,   .

     ,  , ,   .

  proxy reference,   ,         .

     ,     .







-      . , , choreography, blocking,  , , , , , ,       .       .    ,   ,       ,     .

 :



Video reference =    +    +    + start and end state +  .








Alibaba Cloud Model Studio. Wan Video Generation:    mode/capabilities.        evidence snapshot;     .

Wan 3.0 Video Generation Guide (https://www.alibabacloud.com/help/en/model-studio/wan3-video-generation-guide)

Alibaba Cloud Model Studio. Video Generation API Reference:     inputs, aliases  limits. /endpoint/region        production compile.

Wan 3.0 Video Generation API Reference (https://www.alibabacloud.com/help/en/model-studio/wan3-video-generation-api-reference)




 12    





      :  , , , ,   .        .   ,             .

     .     ,    , ,  , , , , ,    .           ,   .

  :



 ,    .     .         .





      







      ,       . Dolly in     , wipe    ,        .       .

      shots: establishing, approach  reaction     . Shot boundary     cut.    ,     ; source/remake media        .




12.1    



          .   ,  prompt  ,        .    :  , ,  , ,   .




  










     










12.2    



    .    ,    ,    ,      .        ,       ,    .




 


          .

       .

        .

        .

   Shot Deconstruction Sheet   .

   -   ,     .




   










12.3   



       .         .       ,      .




 


1. .       ,    .

2. .  ,   ,     .

3.   .     , camera path, horizon   .

4.   .   , , ,    .

5.   .  beat, , , whoosh, hit, ambience     .




  










12.4    



      .      foreground wipe, whip pan, ,  , match cut  morph.        ,   ,    .




 










    


       -:           .  ,   cut     continuity: , , ,    .

CUT INSPECTION Cut number: [03] Time_seconds: 7.208333...; planned cut_frame: 173 at 24/1 fps Source exact Asset/Version: MISSING; observation confidence: hypothetical  FRAME BEFORE foreground object covers [95-100 percent] movement direction [left to right] dominant tone [dark green]  FRAME AFTER new foreground edge exits [left to right] reveal begins at [upper-left] dominant tone [dark green]  MECHANISM hidden cut inside full foreground occlusion  CONTINUITY CARRIER direction speed tone and edge shape




12.5   



      .   ,     .       ,       .




 










  










12.6   



       . Establishing     ,       .   ,   ,        .




 










 


0:00-0:02  ESTABLISH show the space character position and direction of attention  0:02-0:04  APPROACH reduce distance and prepare the reaction  0:04-0:06  REACTION sound cue pause eye movement head turn  0:06-0:08  TRANSITION foreground occlusion hides the cut and preserves movement direction  0:08-0:10  REVEAL AND HOLD close-up confirms the new emotional state and creates a clean end frame




12.7   



     . Dolly in  ,   , , , , , orientation   .




Camera measurement card










    


    speed curve,     .

   ,  start  end composition    .

    ,       .

  screen direction,        .

 ,      dolly    .




12.8   



     .   ?     ?    ?   ?      ?




  










Action card


ACTION FROM SOURCE Trigger: short sound from camera-right Pause: 0.3 s before visible movement Lead: eyes move first Primary motion: head turns approximately 45 degrees Follow: shoulders rotate approximately 15 degrees Secondary motion: hair and collar settle after the head stops End state: gaze fixed camera-right body remains mostly frontal  TRANSFER Preserve phase order and relative timing. Adapt angles to the new character and framing. Replace the cause of the reaction with the new story event.




12.9   foreground wipe



Foreground wipe   ,      .      ,   ,    cut     .    .




 wipe










    wipe










12.10    



,       :     , dolly, click, , foreground   close-up. CASE_DECON_SOURCE  CASE_DECON_REMAKE   . Source, , fps, cut frames, ,  images  remake outputs     .




    










Audio map 










  


     ,   .

 Dolly in  ,       .

        .

 Wipe      .

 Close-up   medium shot,    .




12.11   



    , , , ,     .  ,      .

MECHANICAL SKELETON  0:00-0:02  establish a character and one important object in a readable space 0:02-0:04  slow physical dolly in with ease out 0:04-0:06  off-screen cue then pause eyes-first reaction and head turn 0:06-0:08  close foreground object reaches full-frame occlusion and hides a cut 0:08-0:10  reveal a close-up preserving gaze direction then hold  RHYTHM five equal two-second functional sections, not necessarily five shots  CONTINUITY same screen direction before and after the wipe same character identity and emotional state progression  AUDIO LOGIC rise supports approach short cue triggers reaction whoosh follows foreground motion hit masks cut breath supports close-up




 










12.12    



    .     .       .       .       .      .




Source to remake










Shot map 










    


  , , , , ,   sound palette.

    ,    .

 Foreground wipe    ,   .

 Dolly         .

     :        .




12.13 Production prompt   



OUTPUT 10-second vertical cinematic advertisement five sequential two-second functional sections; shot count is chosen in the edit plan  PROJECT SOURCES Image 1  approved character identity Image 2  approved ivory wardrobe Image 3  greenhouse geometry materials and morning light Image 4  approved perfume bottle  GLOBAL CONTINUITY Preserve the same face wardrobe bottle design greenhouse geometry morning light direction and rightward gaze across all sections.  0:00-0:02  ESTABLISH Wide eye-level view of the greenhouse. The character stands on the left third beside a stone table. The perfume bottle remains clearly visible on the right side of the table.  0:02-0:04  APPROACH Slow physical dolly in along camera-forward, with world coordinates declared separately from wide to medium close-up. Fixed normal lens smooth start and gentle ease out no digital zoom.  0:04-0:06  REACTION A small glass chime sounds from camera-right. Hold for 0.3 s then the eyes move first. The head turns approximately 45 degrees and the shoulders follow slightly. Hair and collar settle naturally.  0:06-0:08  FOREGROUND WIPE A large dark-green leaf passes very close to the lens from left to right. It reaches 100 percent frame coverage and creates a short dark-green hold. Hide the cut inside full occlusion.  0:08-0:10  CLOSE-UP Reveal a stable close-up preserving the same rightward gaze. The character makes a quiet natural exhale. Hold the final clean frame for the last 0.5 s.  NEGATIVE CONSTRAINTS No extra shots no face redesign no wardrobe change no bottle movement. No zoom no orbit no direction reversal no incomplete wipe no new props.

 production intent template. One-pass multi-shot,  ranges, motion transfer       profile  mode;    shots   cut/frame/sample map  . Input Images 14  REF?exact AS_/VER_ bindings;  placeholders    assets.




Prompt     










12.14  GPT   



GPT    ,     .     cut,  zoom  dolly   ,  .          .

SYSTEM     motion analyst.        .  TASK         .  PASS 1 SHOT BOUNDARIES     hidden cuts  wipe blur flash darkness  morph.  PASS 2 SHOT TABLE    : -     ; -  ; -   ; - camera path orientation speed curve stabilization lens behavior; -    ; - blocking trajectory contacts and state out; - transition mechanism and continuity carrier; - light color physics; - dialogue music ambience and SFX; -      .  PASS 3 FACT CHECK    OBSERVED  INFERRED.      UNKNOWN.  PASS 4 MECHANICAL SKELETON         .         .  PASS 5 TRANSFER         Project Bible.     COPY ADAPT REPLACE  IGNORE.  OUTPUT 1. One-sentence logic 2. Shot table 3. Mechanical skeleton 4. Transfer matrix 5. Production prompt 6. Continuity checklist




    


  shot breakdown   .     : 1.     ; 2.  ; 3.  pan truck dolly zoom orbit  handheld; 4.    screen direction; 5.  action phases contacts and state changes; 6.   transition mechanism; 7.  audio cues and cut synchronization.   :         .    .




12.15  



   ,    .   ,  cut,  ,        .




 










Audio event sheet


AUDIO EVENT [04] Time_seconds: [6.0,8.1) Source type: designed whoosh plus low hit Starts with: foreground edge entering frame Peak_seconds: 7.208333... at planned cut frame 173 Ends with: short tail after close-up reveal; sample boundaries fixed during actual sound edit Function: support motion and hide cut Transfer: preserve timing and envelope replace timbre New sound: soft leaf movement plus muted glass resonance

   decimal seconds,   MM:SS:FF. Master 24/1 fps  audio 48000 Hz; planned frame 173   sample 346000. Source fps/  unknown  . Audio tail  8.1 s    picture timeline.




     


        .

       .

      ,     .

  visual beats      .

         .




12.16       



   .      : , detail, ,   resolution.     ,     .




 










  


  -       .  ?   ?  ?   ?   ?         , , ,  .




12.17   











  










12.18     





 1   


   .  start frame, end frame, camera path, speed curve,    physics.   proxy reference             .




 2   


 foreground wipe, whip pan  match cut.  frame before and after.  trigger, coverage, direction, cut point  reveal.       .




 3   


      .  mechanical skeleton    .     Project Bible    : multi-shot generation     .




 4  


    .      music map, ambience, Foley  SFX. ,       .




 5   


          fashion video   .  ,   , performance, sound palette   .




 6    










12.19  





Shot Deconstruction Sheet


PROJECT [ ]  SOURCE VIDEO [    fps aspect ratio]  ONE-SENTENCE LOGIC [     ]  SHOT [01] TIME [start-end duration] FUNCTION [establish approach action reaction reveal transition resolution] SHOT SIZE [wide medium close-up insert] COMPOSITION [subject horizon thirds foreground negative space] CAMERA [path axis orientation speed curve stabilization lens] ACTION [cue preparation execution contact reaction settle] BLOCKING [positions trajectory eyeline screen direction] TRANSITION [mechanism carrier cut point reveal] LIGHT COLOR [state and change] AUDIO [dialogue music ambience foley SFX silence] PHYSICS [mass inertia collision secondary motion] STATE OUT [all continuity-critical facts] TRANSFER [copy adapt replace ignore] CONFIDENCE [observed inferred unknown]




Transfer Matrix


LAYER                 SOURCE FUNCTION        OPERATION        NEW OWNER story                 [what it communicates] REPLACE          [new concept] character identity    [source actor]          REPLACE          [Character Image 1] location              [source environment]    REPLACE          [Scene Image 1] shot functions        [temporal order]         COPY             [shot map] camera path           [motion structure]       ADAPT            [new geometry] action choreography   [phase order]            ADAPT            [new character] editing rhythm        [durations cut points]   COPY OR ADAPT    [master timeline] transition            [mechanism]               COPY             [new occluder] light color           [source look]             IGNORE           [Project Bible] audio rhythm          [cue and accents]         ADAPT            [new sound design] physics               [material behavior]       COPY OR REPLACE  [new material]




Pre generation checklist


       .

    ,     .

 Camera path   zoom,    .

    cue, phases, contact  settle.

 Hidden cuts  continuity carriers .

      timeline,   .

     ,    .

     COPY, ADAPT, REPLACE  IGNORE.

     camera path  blocking.

 Start state  state out     .




12.20     


         .         .    , , , ,    ,         .

  , ,      .

  , , , , ,     .

        , , ,     .

   reference         proxy .

     ,       .




 


1.   .        production prompt.

2.   prompt.   timeline,     .

3.  hidden cuts. Wipe  blur      .

4.  zoom  dolly.   parallax   camera effect.

5.    .  cue, preparation, reaction  settle.

6.  state out.        .

7.    . Cue, cut  transition   .

8.    .       .

9.   . Camera path  blocking     .

10.   observed  inferred.      .

11.   look .     Project Bible.

12.    shot list.  mechanical skeleton  transfer matrix      .







          .    , , , , blocking, , ,    .    ,   ,     : , ,   .

 :



  ?  ?   ?   ?   ? transfer matrix ?   ? production prompt.





 5 Storyboard 2.0







 13    Beat Sheet



Storyboard     .     ,    ,    ,      .     ,     :  , ,  ,       .

Beat Sheet     .      .  beat    :    ,  ,  ,  ,        .

  :



 .    .   beat    ,   beat,  ,    .





 







     ,      macro,      long take.    . Beat Sheet     :        .




13.1     



    . Beat     .  beat    ,        ,     .  :       beats,     ,    .

Dramatic beat  , , ,    ; performance beat     ; action phase    ; musical beat   . Shot      , frame     .  shot    beats  phases.




     storyboard










  


1.  .  , , ,    .

2. Beat Sheet.    ,     .

3. Scene logic.  , ,    .

4. Shot list.   ,    beat.

5. Storyboard.  , , ,   .

6. Generation plan.          continuity.




13.2   beat



Beat     ,    .        .      ,    ,       .




Beat   










Beat   shot










  beat shot 










13.3  



  beat,       .        ,    .     ,    ,    .

BEAT FORMULA STATE IN [        ]  TRIGGER [   ]  CHANGE [   ]  STATE OUT [       ]




 










  


 beat   :       X.    ,    Y.  X  Y ,   .

 :     .  :   ,         .      ,   .




13.4   



Beat     .      beat,          .        ,     .









 beat







       beat.       .         ;            .




13.5    Beat Sheet



Beat Sheet    .     : , ,  ,    .        ,     .







1.  state in.   ,  ,        .

2.  state out.       .

3.   .         .

4.  .     ,    .

5.  .        .

6.  .   beat    ,      .

7. .  ,        .




 







      .               beats,     .




13.6 Beat Card



 beat     .        ,      shot list.       ,       .




 










 Beat Card


BEAT ID: B[01] TIME BUDGET: [2.0 sec] FUNCTION: [setup / escalation / reversal / decision / payoff]  STATE IN [knowledge / goal / emotion / risk / control]  TRIGGER [observable event]  CHANGE [one meaningful change]  STATE OUT [new knowledge / goal / emotion / risk / control]  AUDIENCE EVIDENCE [what must be visible or audible]  CONTINUITY OUT [character pose object state screen direction sound]  PRIORITY [essential / compressible / removable]

Beat Card  partial human-readable production intent,  provider/API payload    Production JSON. Production object    intent.beat_sheet     Project ID, Scene ID  Shot Specs; Clip A/B    generation units,  Take/Asset IDs. Performance beat   beat_id    Scene ID.




13.7   beats



    ,     .  ,     .      beats    .       ,    .




  










   










 state handoff


State out  beat    state in .    B03  , B04        .  handoff      :   ,  ,   ,       .

STATE HANDOFF  separate SC_HANDOFF_SAMPLE, not SC_COURIER_MAIN B03 OUT: hero holds the key in right hand looks to the red door emotion: alarm 60 percent door light: pulsing audio: low ring continues  B04 IN: preserve the same hand object gaze direction emotion and continuing sound before the next action begins




13.8  beats 



 beats     beat   .     ,  , ,      continuity.         storyboard.






  ,   .          beats.    product demo  .   ,      .




   beat










  


1.    ,     .    state handoff      ellipsis.

2.  .     ,    .

3.    .  ,      .

4.    .   ,    .

5.  .     ,    .




13.9  beats   



 Beat Sheet      ,  beat  .       ,    .









  


   beats   ,   .  setup      .   escalations    .   reversal    reaction  decision,     .




13.10    Beat Sheet



        .   beat       ,       .   ,      performance.




 







    .   ,           ,   ,   ,     .




   


      .

      .

      .

    .

       .

   ,    .

    .           ;     continuity.




13.11   30 



 CASE_COURIER / PRJ_COURIER,  SC_COURIER_MAIN.       .        ;          .   .      CASE_RKEY.     ,    .




 










Beat Sheet





PROP_COURIER_DELIVERY      ; PROP_COURIER_BOX   ; PROP_COURIER_KEY   ; PROP_COURIER_DOOR   . /    .      storyboard/reference testing;    .    planned edit budget 30 s = 720 Master frames, 24/1 fps, origin 0, [in,out), audio 48000 Hz.  C14 beats   12 shots   .






  


  beat     : , , , ,   .

      ,  B06   reversal,    .

     ,      .

        ;    .

          .




   


Beat Sheet  ,   ,   ,       hidden cut. , B03    close-up , reaction shot    ,     .         , ,   continuity.




13.12  Beat Sheet  shot list



       .   beat      .     .   shot   beats;   beat   .




 evidence first


1.  . :    .

2.  .            .

3.   .         .

4.  shots. Wide  , insert , close-up    controlled reveal.

5.  .    ,     performance.




 beat  










 







Generation unit     beat  shot. Ÿ     ,  ,       .      Beat Sheet:     ,    .




13.13 Beat Sheet    fashion video



Beat Sheet     .        , , ,   . ,        .




  perfume video










     


        .

    ,    .

  ,   .

           .

     ,    .

 ,      ,    .




13.14   performance beats



   beat     .   ,   , ,    .      performance beats,       .









Performance Card


PERFORMANCE BEAT: PB[03] VISIBLE ACTION: [looks at the door] TACTIC BEFORE: [hide concern] TRIGGER: [the other character reveals knowledge] INTERNAL CHANGE: [realizes escape may be blocked] TACTIC AFTER: [search for an exit] PHYSICAL EVIDENCE: [eyes lead then chin turns body stays still] INTENSITY: [45 to 65 percent] FORBIDDEN: [no exaggerated shock no instant full-body turn]




13.15      beats


   beat,        .   Beat Sheet     ,       .









13.16 GPT   Beat Sheet



GPT     :      ,  ,  beats      .       shot list,      .




 


SYSTEM      AI .       .   shot list storyboard camera plan  prompts.  CONTEXT : [reel / commercial / short scene] : [30 sec] : [] : [] : []  : [state out]  TASK    beats.  beat      : information goal emotion control risk relationship space or time.  FOR EACH BEAT OUTPUT ID time budget state in trigger change state out function audience evidence continuity out priority  CHECKS 1.      . 2.   beats. 3.      . 4.   state out    state in. 5.      .  OUTPUT   Beat Sheet.   .   .  SCRIPT [ ]




   beats


 Beat Sheet   .   beat : -   ; -   ; -   trigger  ; -   beat  ; -       .         EMPTY.  beat      DUPLICATE.          INVISIBLE.        .




   


  Beat Sheet  [60]  [30] . : -   ; - inciting event; -  reversal; -  ; - payoff.   beats           .          beat.   time budget  state handoff.




13.17  Beat Sheet





  










 







   .    : ,  ,      ,  handoff.       .   :     ,   .




13.18  


1.    .     ,  .

2.    beat. ,          .

3.   . Dolly in   ,     .

4.     . ,    ,    .

5.  .     ,  beat      .

6.      ,   .  product, fashion          .

7.   payoff.       setup   .

8.  .      ,     beat.

9.   beat.    ,      .

10.   beats .       .

11.   plot.  performance beats     .

12.  GPT  .    ,    .




13.19  





 1   beats


       : , , , .       .     , ,   .




 2  


  beats,    .   beat     ,     .   ,    .




 3   beat  


   ,        triggers: , , ,       .  beat  ,    .




 4   


   ,       , , ,    .      ,   ,  .




 5   


   12:    ,       shot,   .  shot structure  beat structure.      ,        .




13.20  





 Beat Sheet


PROJECT: [name] DURATION: [15 / 30 / 60 / 90 sec] STATE IN: [starting condition] STATE OUT: [final irreversible condition]  B01 [time] [event] [change] [function] B02 [time] [event] [change] [function] B03 [time] [event] [change] [function] B04 [time] [event] [change] [function]  CAUSAL CHAIN B01 therefore B02 but B03 therefore B04  ESSENTIAL PAYOFF SETUP [what must appear earlier]  CONTINUITY HANDOFFS [object pose gaze emotion light sound]




  shot list


        .

  beat      .

        .

   ,     .

    payoff.

      ;  product, fashion         .

      beats.

 , ,      .

     .

        .




  Storyboard 2.0


Beat Sheet ,            .      beat  evidence, shots, camera logic, blocking, reference pack  generation units. Storyboard          .







Beat Sheet        . Dramatic beat  state in, trigger,   state out.     ,    ;  essential beat        .

 :



  ? state in ? trigger ?  ? state out ?   ? evidence ? shot list ? storyboard ? generation plan.





 14 Shot List



Beat Sheet     . Shot List           .       :   , , , , ,  , , ,   .

 Shot List         storyboard.    ,   ,  ,  continuity   ,       .

  :



 shot    beat,    .     ,     ,       .





  










14.1  Beat Sheet  Shot List



  Shot List     ,   .   beat  ,      ,    .        shots.




 


1. Beat.    state in  state out.

2. Evidence.      .

3. Point of view. ,    : ,    .

4. Coverage.      ,   .

5. Continuity.        shot.

6. Generation unit. ,  shots    ,    .




 beat    shots







 shots   , ,    .       .   insert      .




14.2 Shot ID



Shot ID    Shot Spec.    shot  order  timeline range,   ID.       Shot ID. Take, Asset Version  spec_version  .




  













     : 01_final_new_2   .

   Shot ID  ,      .

  ID       shot.   shot  Timeline   ID.

 Shot Spec version, Take  Asset Version : spec_version 1.0.1  ; TK_COURIER_040_03  ; VER_COURIER_VIDEO040_0003    .

     ,    .

FILE NAMING ASSET_ID__VERSION_ID.ext AS_COURIER_VIDEO040__VER_COURIER_VIDEO040_0001.mov AS_COURIER_AUDIOBOX__VER_COURIER_AUDIOBOX_0001.wav AS_COURIER_CAMREF__VER_COURIER_CAMREF_0001.jpg Project / Scene / Shot / Take  review status   manifest; REF_COURIER_CAMERA  reference entity,   exact AS/VER.    ,   media.




14.3 



      .      ,  ,  ,    .  AI-         :          .




  










  


1. .   ,      .

2. .      .

3. .    ,   .

4. .    .

5. .   ,      .




    










14.4   



       Project Bible,          . Shot List ,          .




 










 







        .     ,   ,   ,           .




14.5 



    ,      .   ,         , ,   .









 


    ,   .

        .

       .

 Close-up   ,     .

     ,    .




14.6 



        .      : close-up   , ,     .









 


 :   .  :    70 , front three-quarter    A,   ;       .      continuity.




14.7 



      35 mm full-frame-equivalent angle of view.     focal length   ,   :  /    .      ,    .    , , distortion  depth of field.




100 mm      macro:        .        .






    


   : close, medium distance  far observation.

     .

    .

  : ,     .

 Focus behavior: locked, rack focus, focus follows subject.

   18 mm            . Shot List    .




14.8 



    ,     .     .      ,  ,    30 ,     performance  state out.




 










  


             .  long take    ,    ;     .

ACTION SPEC STATE IN: right hand above the open box eyes on the object PRIMARY ACTION: lifts one red metal key to chest height SECONDARY MOTION: jacket sleeve settles naturally GAZE: key first then red door camera-right SPEED: cautious continuous movement with a brief hold STATE OUT: key remains in right hand gaze locked on the door FORBIDDEN: no hand swap no extra keys no instant head snap




14.9 



       .     .  ,   ; camera instruction       shot.









    


       performance.

    ,    .

       ,     .

    ,   .

        .




14.10 



 Shot List       lighting plan.    preset  Project Bible,  ,     continuity   shots.









  


   ,   ,    .    .  :             1.2 ;  practical    .




14.11   



    .   , , delivery  .    : ambience, Foley, designed SFX, ,     .




 










 










14.12 



      .   ,   shot      , ,    .   Shot List    .









Transition in  transition out


TRANSITION IN from SH_COURIER_050 on hero eyeline camera-right audio ring continues without interruption  SHOT SH_COURIER_060 red door reveal  TRANSITION OUT cut when the red practical flickers carry the flicker and electrical hit into SH_COURIER_070




14.13 Reference



 reference       ,   .     ,   ,   .    ,       ,   .




Reference map 










   Shot List


 reference: image 1, image 2 : CHAR from Image 1; wardrobe from Image 2; workshop geometry from Image 3; camera path from Video 1; do not transfer faces, color grade or props from motion reference.        .




14.14  


       ,    .      Shot Card,           Shot ID.

SHOT CARD  partial human-readable production intent SHOT ID: SH_COURIER_060 SCENE ID: SC_COURIER_MAIN / B04 EDIT RANGE: [288,336) Master frames, 24/1 fps / 2 s PLANNED GENERATION: 5 s only if supported by selected mode GENERATED DURATION / ACTUAL SOURCE: MISSING HERO: no visible character; CHAR_COURIER_MAIN off-screen LOCATION: LOC_COURIER_WORKSHOP / red door zone SIZE: wide detail / character POV, eye level, same axis LENS: 50 mm full-frame equivalent ACTION: camera pan settles, red lamp flickers once LIGHT: cool room, red practical AUDIO: ring; electrical hit frame 326 / local 38 STATE IN / OUT: box closed, key inside; door remains closed REFERENCE: REF_COURIER_LOCATION / REF_COURIER_DOOR_LIGHT FORBIDDEN: premature key in hand, new door geometry This is not provider/API payload; approval and actual media are recorded when this blueprint is executed.




14.15  Shot List 30 



 CASE_COURIER / PRJ_COURIER,  SC_COURIER_MAIN  C13.   coverage    Beat Sheet: B01B10 ,    12 shots   30 s.     .      Character IDs   .




 A  










 B  










 C    










 D    










 E    reference










 F     








 G Expected state handoff








  


       ,   .          shot,   , PDF       .

 F/G     Shot List. Source ranges planned, 5 s   budget,   . Source fps, AS/VER, Take, generated duration  measured event mapping     Shot List. Reference files, rights, controls/ignore  approval    .   Master 24/1, origin 0, [in,out);  48000 Hz; provider source  metadata/conform.




14.16  


         ,     .     ,   ,       .






MULTI CHARACTER SHOT LEAD SUBJECT: Character A CHARACTER A: foreground left facing right holds the key CHARACTER B: background right facing left hands visible DISTANCE: 2 meters no contact GAZE: A looks at B B looks at the key then at A DIALOGUE: B speaks one line A remains silent FOCUS: starts on A racks to B on the first word STATE OUT: both remain in position A lowers the key slightly FORBIDDEN: no position swap no extra people no simultaneous speech




14.17 Shot List   



Shot List  ,  generation plan    .   ,   .  shot      , ,   .    , ,    shots,   .









 generation plan


 Shot ID  generation unit ID.

 Model target  : text, image, reference  video driven.

  ,      .

 Start state, end state  continuity lock.

      handles.

  : , , , , , .

 , select     .




14.18 GPT   Shot List



GPT    Beat Sheet  Shot List,       .    coverage            Project Bible.




 


SYSTEM   AI    Shot List.        .  shot    beat evidence  transition.  INPUT Project Bible: [] Beat Sheet: [] Character IDs: [] Location IDs: [] Reference map: [] Target duration: [30 sec]  TASK   Shot List.    : 1 Shot ID 2      3  4    5  6  7   perspective behavior 8   state in  state out 9 camera path speed stabilization focus 10     11  speaker delivery timing sync 12 ambience Foley SFX music silence 13 transition in  transition out 14 references     CHECKS -  shot   Beat ID. -   shot   . -     . -       . -       shot. -  edit duration   . -  shots     .  OUTPUT   Shot List.  continuity handoffs.  generation units.     .




  Shot List


 Shot List     continuity supervisor.     : -    ; -     beat; -  camera  lens instructions; -   state in  state out; -   ; -       ; -   speaker timing  sync; - transition  carrier continuity; - reference   ; -    .      .      Shot ID   .




14.19  Shot List





  










 







     gates: evidence, continuity   .         ;  score    .




14.20  


1.   .      , ,   .

2.  coverage  beat. Wide, medium  close-up  ,     .

3.  angle  camera move.         .

4.    .        .

5.    .      performance.

6.  shot.   ,     .

7.   handles.      .

8.    .        .

9.   . , ,     .

10.  Project Bible. Shot List      .

11.   state out.    , ,   .

12.  Shot List  .     ,      .




14.21  





 


[SHOT ID] [duration] HERO [ID and state] LOCATION [ID and zone] SIZE [ ] ANGLE [ ] LENS [ ] ACTION [state in to action to state out] CAMERA [path speed stabilization focus] LIGHT [preset and dynamic change] DIALOGUE [speaker text delivery sync] SOUND [ambience Foley SFX music silence] TRANSITION [in and out] REFERENCE [ID to assigned property]




  storyboard


   shot   ID    Beat ID.

  edit duration   .

       .

 , ,   camera path    .

   state in,    state out.

   continuity     .

   speaker, delivery, timing   .

    ambience, Foley, SFX,   .

 Transition in  transition out  carrier continuity.

  reference   .

       generation units.

  ,      .







Shot List    .     beats,           .        ,     ,      , continuity errors   .

 :



Beat ? evidence ? Shot ID ?  ?    ?  ?  ?  ?  ?  ?  ?    ?  ? reference ? generation unit.





 15  AI 



      ,     .  AI-     Start  Action    End.     ,     .

 AI-    ,    .  shot   Start Frame, Action  End Frame.     ,     ,         shot.

  :



Storyboard panel     .   :   Start Frame   Action    End Frame.





  











   










15.1    



   Shot List  . Shot List    . Storyboard        :     ,   ,    ,    camera path    End Frame  .




 


1. .  ,  ,   .

2. .     , waypoints,   settle.

3. .   , camera path   framing.

4. Continuity.  , , ,     shot.

5. .    ,      .




  pipeline










15.2  Start Frame Action End Frame



    . Start Frame  state in. Action     . End Frame  state out.         shot    , , ,  .

STORYBOARD UNIT  partial production intent SHOT ID: SH_COURIER_090 / SC_COURIER_MAIN / B07 START: key 3 cm above opened box in right hand; gaze on key ACTION: lift key to chest; gaze shifts to red door after hand settles END: key right at chest, gaze toward closed red door HANDOFF: same world state, not identical image under new view Panels are a project specification; actual frames and approval are recorded after generation. Not provider/API payload.




  





  .


   .

   ,     (https://www.litres.ru/book/nikita-en-shin-34103697/polnoe-rukovodstvo-po-ai-videoproizvodstvu-chast-2-74614807/)  .

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